Suggestion for people who purchase the game

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Windexglow
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Sun Jun 28, 2009 3:56 pm

While the price of the game isn't set, it's likely to cost something come September. However, here's some random ideas to get more people into the game (add yours)

Monthly Drawing - Once the forum becomes active enough, have a monthly lottery for the active members - they get a free license to Kenshi. This can be given to anyone, or used for themselves.

Member of the month - Drawing upon the top, this would be given to an excelling non-team member.

Buy one, get one free - If someone buys the game, they should get a free one to give to someone. This could potentially (unlikely though) double the consumer base. While you deny yourself a bit of profit, you get your word out much faster about this indie game

Day of freedom - For a day (or few) the game will be free. However, these would not come with a license. People who download it that day can't update, they can't redownload, ect. It's basically a demo

Suta
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Sun Jun 28, 2009 5:39 pm

How about just cheap prices? : )

Lamoot
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Tue Jun 30, 2009 1:23 pm

Cheap prices can sometimes be understood as a sign of lower quality. Market mentality, go figure.

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Captain Deathbeard
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Wed Jul 01, 2009 8:26 pm

Yeah, if the game was finished and going for $5 you would not expect much of it would you?

Anyway my plan for pricing is to start at 5 euros at first release. Then the updates will be released monthly, with the price increasing by 1 euro each month, maybe less, probably capping at 20. Final release will be full-price like all the other games 30-35 euros. So 5 years from now you will see it in the shop and be like "Ha, I got it for a fiver! And one of my ideas are in it!"

I like your ideas Windex, I'll think about them.

wazupwolf
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Tue Jul 07, 2009 5:54 am

wow whats a euro i use dollars im american

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Captain Deathbeard
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Tue Jul 07, 2009 11:26 am

A euro is a kind of monies used for buying stuffs I think.

1 euro = about 1.3 dollars

wazupwolf
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Wed Jul 08, 2009 4:54 am

ok i just wanted to know the translation to my kinda money so 30 euros will be like 40 some dollars dangit

Windexglow
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Wed Jul 08, 2009 6:05 am

The more money you give to chris the faster he can reach the seas to lay his eggs!

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Captain Deathbeard
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Wed Jul 08, 2009 11:30 am

Yes, thats what I was going to say.

Anyway, just buy it early if you want it cheap!

wazupwolf
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Fri Jul 10, 2009 12:10 am

ok will u have some big announcement for when it comes out

Windexglow
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Fri Jul 10, 2009 1:47 am

No, I'm sure chris will try his hardest to make the release date not known :roll:

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Captain Deathbeard
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Fri Jul 10, 2009 3:13 pm

Yeah, just keep an eye on the main page, you can subscribe to the RSS feed too.

wazupwolf
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Fri Jul 10, 2009 8:58 pm

sarcasm doesnt help me :lol: and thanks chris il keep checkin back

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Captain Deathbeard
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Sat Jul 11, 2009 1:31 pm

Thats his job I'm afraid, Lead sarcasm manager. Thats why the game is progressing slowly.

Windexglow
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Sat Jul 11, 2009 6:36 pm

Thats why the game is progressing slowly.
Please. If I wanted to I could finish the first town by the end of the week. I can get a building in game in 3 hours on average, 4-5 for a bigger one with individual objects.

Hell, this took about an hour and a half (most of it was spent in sythe and the editor)
http://img188.imageshack.us/img188/121/ ... 229222.jpg

Texture is crap and doesn't tile correctly, and keep in mind there is a small bug in my version which doesn't update shading based on rotation people. It'll be fixed soon ;-)
There's 3 different sizes to the pipes (that's the biggest, smallest is about the size of his head)
Each size has a Connector, straight, 45* curve, 90* curve, and end piece (half circle thing)

Happy with the results.

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