Current features list (regularly updated)

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toaster Assassin
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Sat May 12, 2012 6:45 pm


Updated Kenshi info here:
http://kenshi.wikia.com/wiki/Kenshi_Wiki






CURRENT KENSHI FEATURES (As of September 30, 2012 / version 0.29.5)


CHANGES:(0.29.5)
-Fine-tuned encumbrance.Lowered weight factor,so players can carry more (Weight factors can be accessed via construction set).
-Medkits vanish when used up.
-Medkits are consumed at a faster rate when used by novices.
-Medic AI during combat is now improved.
-Backpack contents affect total weight even if not equipped.
-Backpack = half weight of all combined contents, but will now affect combat stats.
-Storage boxes now stack 10X more.
-Heavy weapon weight slightly decreased.
-Un-bandaged body-part damage slowly worsens once it reaches below 40 (Stun damage will not be a factor to this)
-Bleeding rate decreased by 33% (Blood level bar) and Bleed clot rate increased by 5%.(Timer till bleeding stops).
-Weapon on character's back is the primary weapon and the side weapon is secondary.

FEATURES:(0.29.5)
-Cages are now build-able,and prisoners can be placed,(Cages are located under interior)

BUG FIXES:(0.29.5)
-Fixed encumbrance affecting combat speeds
-Fixed pathfinder bug when demolishing buildings

============================================================================
/CURRENT SETTLEMENTS (Squares on map)/
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
-Currently there are 5 resupply/trading Hubs.(Circles on map)

From what I've read, Chris's long-term goal is to have randomly generated towns.
============================================================================
/CURRENT FACTIONS/

-Adventurer's guild
-Anti-terrorist guild
-Black dragon clan
-Cannibals
-Dead cat
-Dust bandits
-Fisher
-Free traders
-Hunter's guild
-Imperial lords
-Medic's guild
-Mercenary guild
-Mercenary police
-Ninjas
-Nomads
-Salt tribe
-Sand ninjas
-Slavers
-Spy's guild
-Starving bandits
-Stone tribe
-Temple of truth
-The holy empire
-Thieves guild
-Trader's guild
-UCIP
-United Cities
-(Your faction)
============================================================================
/CURRENT ATTRIBUTES/

-Strength
-Dexterity
============================================================================
/CURRENT SKILLS/

-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
============================================================================
/CURRENT WEAPONS/

-Katana
-Sabre
-Hackers
-Heavy weapons
============================================================================
/CURRENT ITEMS/

-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.

============================================================================
/CURRENT DAMAGEABLE BODY PARTS/

-Head
-Chest
-Stomach
-Left arm
-Right arm
-Left leg
-Right leg
============================================================================
/CURRENT USER INTERFACE/

-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi, game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-Options menu
invert mouse (Located under options)
-HUD:
Unit stats
Unit speed control
Unit stance control
-Help button
tutorial (located under help or options)
-Map button
Faction relations (Located under map tab)
research (Located under map tab)
Squad (Located under map tab)
-Added Rescue button: Meaning when pressed a henchman will rescue their downed comrade and take them to a nearest bed (if available)
============================================================================
/CURRENT GAME FEATURES/

-Various towns & trade hubs (See CURRENT SETTLEMENTS)
-Various items,weapons and materials. (See CURRENT,ITEMS or WEAPONS)
-Various factions (See FACTIONS)
-Various shops and stores (Weapon,Armour,Building,Trading,Hat,Recruitment,Roaming traders,ect... (Shop inventory refreshed every 20 minutes))
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment (Both unique characters and randomly generated ones)
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
-Encumbrance (The more things you "honourably" obtain the more you will be weighed down)
-A fine selection of dead trees and grass.
============================================================================Additional info can be found on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places))
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
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txfirefighter
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Sat May 12, 2012 8:18 pm

good post!
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Mattk50
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Sat May 12, 2012 8:31 pm

This is great, good overview of what people can expect if they can buy right now.

I also suggest a "planned but not implemented" to make it extra clear to people. Someone might have read something about owning buildings and take "shops" as that, for example. Not that its the end of the world if that happens but it might be nice. Also with a big *SUBJECT TO CHANGE* disclaimer.

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Blxz
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Sun May 13, 2012 4:44 am

Hey I learnt something already. Engineering....when did that happen?
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toaster Assassin
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Sun May 13, 2012 5:44 am

Blxz wrote:Hey I learnt something already. Engineering....when did that happen?

When I checked the skills (After an update) the skill Engineering was coloured the same colour as the other obtainable ones. I am guessing that the skill is going to be related to the upcoming builds. (Perhaps the speed to construct will be based on your engineering skill).
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Blxz
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Sun May 13, 2012 6:44 am

Yeah, I checked it in-game. Its unlocked but no use so far as I can tell. Still, it was likely unlocked in the most recent mini-patch since Chris is working on buildings now.

Also the game is damn difficult to play. Has he come up with a fix for the wandering off after battles (and inability to run away after swords have been crossed)?
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Captain Deathbeard
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Sun May 13, 2012 12:09 pm

its fixed now.
Engineering skill is preparation for building.

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txfirefighter
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Sun May 13, 2012 3:01 pm

i noticed that too...

glad its fixed :D
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Blxz
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Mon May 14, 2012 8:08 am

Much appreciated and very fast fix.
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tkobo
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Thu May 17, 2012 5:41 am

Nice to see this.

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toaster Assassin
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Thu May 31, 2012 6:46 am

Just for the record the first post (The giant list) is updated regularly via the edit button (By any Mod/Admin).My reason for mentioning this is that the list will change and stay current, but the date of topic activity is will be outdated.
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Blxz
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Thu May 31, 2012 10:50 am

Would it be worthwhile to make a post listing what has changed? As I look at the first post I can't tell what is new.
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toaster Assassin
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Thu May 31, 2012 11:14 pm

It is,the first section of the post is called Current build changes/additions:. It is a copy of the current changes listed on the Lo-Fi games homepage.(Plus any additional info if available) The rest is a list of what is currently implemented.

Edit: I inserted dotted lines between the sections to split 'em up. New changes will be located before the first dotted line.
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Blxz
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Fri Jun 01, 2012 2:35 am

Makes a big difference. Nice.

EDIT: Worthwhile to include a screenshot of the in-game map for reference?
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toaster Assassin
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Fri Jun 01, 2012 6:01 am

All the locations are already revealed on the player's map. For now, I think a simple text-based post of all the current features is good enough....that or i'm too lazy :lol: .....I am going to go with the first choice.





However, when the Kenshi world/map becomes more complex I would have to agree on the visuals.
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Mon Jul 02, 2012 3:06 pm

The first post on this topic (The list) was edited on June 20. The current version is 0.25.4.
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Dytox
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Thu Jul 19, 2012 1:45 am

Isn't It 0.25.5 now?
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MrX292
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Thu Jul 19, 2012 7:24 am

yes it is 0.25.5, but the update included only fixes
i think like the problem with invisibel buldings for some ati cards
thats why the feature list is not updated

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Thu Jul 19, 2012 2:25 pm

List is now updated.
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Thu Aug 16, 2012 1:10 pm

CURRENT KENSHI FEATURES (As of August 9, 2012 / version 0.26.3)

Indiegogo Credit names are finished.
Character names and NPCs from the indiegogo campaign are not in yet.

FEATURES
-Building construction and lockable doors.
-Placeable building crafts like storage and beds.
-You can build various item storage containers indoors.
-Healing rate is halved, but is 5x faster if resting in a bed. If unbandaged, resting in a bed will prevent the wounds from getting worse.
-You can use training dummies to improve your attack skills
-Shopkeepers refresh their inventory every 20 minutes
-Added skill: Labor.
BUG FIXES
-Fixed tooltip info on weapons and armour being cut off
-Fixed timer bug, character motions are smoother now
--------------------------------------------------------------------------------------------------------------------------------------------------------

There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
--------------------------------------------------------------------------------------------------------------------------------------------------------
Currently there are 5 resupply/trading Hubs.(Circles on map)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available skills:
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available weapons:
-Katana
-Sabre
-Hackers
-Heavy weapons
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current items:
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current user interface :
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-HUD:
Unit stats
Unit speed control
Unit stance control
Map
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current game features:
-Building construction
-Crafting of building furnishings.
-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
--------------------------------------------------------------------------------------------------------------------------------------------------------
I know that this is a giant wall of text, (Even though the info is listed on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wika(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places)) I think that a forum grocery style list of current features would be beneficial.
Admins/Mods, feel free to edit this post to maintain a current and accurate list.


If this topic is still relevant, perhaps updates to list can be like this.(Copy and paste)
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