Current features list (regularly updated)
Posted: Sat May 12, 2012 6:45 pm
Updated Kenshi info here:
http://kenshi.wikia.com/wiki/Kenshi_Wiki
CURRENT KENSHI FEATURES (As of September 30, 2012 / version 0.29.5)
CHANGES:(0.29.5)
-Fine-tuned encumbrance.Lowered weight factor,so players can carry more (Weight factors can be accessed via construction set).
-Medkits vanish when used up.
-Medkits are consumed at a faster rate when used by novices.
-Medic AI during combat is now improved.
-Backpack contents affect total weight even if not equipped.
-Backpack = half weight of all combined contents, but will now affect combat stats.
-Storage boxes now stack 10X more.
-Heavy weapon weight slightly decreased.
-Un-bandaged body-part damage slowly worsens once it reaches below 40 (Stun damage will not be a factor to this)
-Bleeding rate decreased by 33% (Blood level bar) and Bleed clot rate increased by 5%.(Timer till bleeding stops).
-Weapon on character's back is the primary weapon and the side weapon is secondary.
FEATURES:(0.29.5)
-Cages are now build-able,and prisoners can be placed,(Cages are located under interior)
BUG FIXES:(0.29.5)
-Fixed encumbrance affecting combat speeds
-Fixed pathfinder bug when demolishing buildings
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/CURRENT SETTLEMENTS (Squares on map)/
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
-Currently there are 5 resupply/trading Hubs.(Circles on map)
From what I've read, Chris's long-term goal is to have randomly generated towns.
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/CURRENT FACTIONS/
-Adventurer's guild
-Anti-terrorist guild
-Black dragon clan
-Cannibals
-Dead cat
-Dust bandits
-Fisher
-Free traders
-Hunter's guild
-Imperial lords
-Medic's guild
-Mercenary guild
-Mercenary police
-Ninjas
-Nomads
-Salt tribe
-Sand ninjas
-Slavers
-Spy's guild
-Starving bandits
-Stone tribe
-Temple of truth
-The holy empire
-Thieves guild
-Trader's guild
-UCIP
-United Cities
-(Your faction)
============================================================================
/CURRENT ATTRIBUTES/
-Strength
-Dexterity
============================================================================
/CURRENT SKILLS/
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
============================================================================
/CURRENT WEAPONS/
-Katana
-Sabre
-Hackers
-Heavy weapons
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/CURRENT ITEMS/
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
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/CURRENT DAMAGEABLE BODY PARTS/
-Head
-Chest
-Stomach
-Left arm
-Right arm
-Left leg
-Right leg
============================================================================
/CURRENT USER INTERFACE/
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi, game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-Options menu
invert mouse (Located under options)
-HUD:
Unit stats
Unit speed control
Unit stance control
-Help button
tutorial (located under help or options)
-Map button
Faction relations (Located under map tab)
research (Located under map tab)
Squad (Located under map tab)
-Added Rescue button: Meaning when pressed a henchman will rescue their downed comrade and take them to a nearest bed (if available)
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/CURRENT GAME FEATURES/
-Various towns & trade hubs (See CURRENT SETTLEMENTS)
-Various items,weapons and materials. (See CURRENT,ITEMS or WEAPONS)
-Various factions (See FACTIONS)
-Various shops and stores (Weapon,Armour,Building,Trading,Hat,Recruitment,Roaming traders,ect... (Shop inventory refreshed every 20 minutes))
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment (Both unique characters and randomly generated ones)
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
-Encumbrance (The more things you "honourably" obtain the more you will be weighed down)
-A fine selection of dead trees and grass.
============================================================================Additional info can be found on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places))
Admins/Mods, feel free to edit this post to maintain a current and accurate list.