Free bodyguards for your base

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Santaissick
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Sat Nov 17, 2012 12:32 am

Found a little strategy, or cheat or what ever, that will easily make small army to defend your base.

You know that every NPC squad has its own leader or boss that every other person in squad will follow. If you whack down the boss and heal him and carry him to cage, others will follow. They of course dislike you because you put their leader to cage but beating one of them and healing him again will get positive relations again.

So... The result is that their leader is in cage and they will swarm near their boss, killing any hungry bandits or dust bandits that are stupid enough to get too close.

Here's the pic:
http://imgur.com/mYhq3


Try it out fast because I think this has to be fixed somehow in the final game. ;)
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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Kamos
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Location: A world long gone

Sat Nov 17, 2012 4:30 am

lol
Love the ingenuity that comes with games in the works.

tkobo
Posts: 158
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Sun Nov 18, 2012 2:49 am

I wonder...... if you did that with a trader boss....would you effectively end up with a store ?

Take a building ,put a cage in it,put a trader boss in it....store ?

Would his inventory restock ?Would he do business with you while in the cage ? etc....

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Santaissick
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Location: FINLAND, korvatunturi
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Sun Nov 18, 2012 11:56 am

tkobo wrote:I wonder...... if you did that with a trader boss....would you effectively end up with a store ?

Take a building ,put a cage in it,put a trader boss in it....store ?

Would his inventory restock ?Would he do business with you while in the cage ? etc....

Never tried it. Might be fun to have own personal store at home :lol: Great idea
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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conte
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Mon Nov 19, 2012 6:28 pm

Genius.

Pain
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Tue Nov 20, 2012 10:01 pm

Nice exploit! :)

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Santaissick
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Location: FINLAND, korvatunturi
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Tue Nov 27, 2012 11:25 pm

I tried putting shop keepers to cage. It works! Now I'm having my personal weapon store, item store, hat store and boot store at home base. And their inventories refreshes normally too! :lol:

Only but is that when I try looting them, I still have to pay when I take their stuff for some reason...
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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Tolwrath
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Tue Nov 27, 2012 11:45 pm

Are the traders' prices determined by what city you kidnapped them from? Can you steal traders from multiple cities and have a nice little trading circle?

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Santaissick
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Wed Nov 28, 2012 1:12 am

Tolwrath wrote:Are the traders' prices determined by what city you kidnapped them from? Can you steal traders from multiple cities and have a nice little trading circle?
That is epic idea! :lol: Haven't tried that yet, I didn't watch the prizes and I already imported game because all my near town were almost empty and I wanted to hire another man.
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

tkobo
Posts: 158
Joined: Mon Apr 23, 2012 1:01 am

Sun Dec 02, 2012 4:31 am

The cages seem very bugged to me.Its rare that any prisoner left in a cage is actually still there when that part of the mapp is left and then reloaded upon re-entry

And most of those that are still there,become unable to be interacted with,as the pathing seems to think they can only be reached by running outside and passing thru the wall of the building they are in....

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