Some questions on a wide range of subjects
Posted: Sun Jan 25, 2009 6:20 pm
This project really excites me. So, I have a few questions on well, a 'wide range of subjects'. Quite a few, actually.
Along with that, I enjoy making archetype models. I'm messing around with scythe at the moment, just messing around in general.
AI
How well does the AI handle combat pathing? (Does ai run at you in a straight line and hope you die?)
Can AI form their own squads? Divide? Combine? Or are these groups simply created?
How intelligently does the AI move in squads at local level? Straight line to objective, or try and avoid things?
How intelligently does the AI move at far-level? (out of sight) Does it become turn based, real time, or do they simply stop moving?
If the AI sees a better item, will they drop their current item and pick it up?
Does the AI receive quests too?
Does the AI form alliances with groups/factions? (You help me, and I'll help you style thinking)
Does the AI 'see' what you look like? If you're rich and they need money, are they more likely to attack? If you have a sword out, are they more likely to see you as hostile? (having a dagger equipped would be seen as a much less threat?)
What kind of stats does the AI have? (Aggressiveness, courage, ect)
Items
What kinds of items will there be? Swords? Shields? Magic potion of +3 stat? Bows? Primitive Guns (Had to say it :p)
How rare will items be? Can you expect to find the Grim Reapers Sword of +5 damage in a heap of trash? Or will the 'best' items be found carried by others?
Are there any stat-increase items? Or are all items based largely around combat?
Will there be a currency(s)?
If there is a currency, does the value of it change over time? Certain items cost more, ect.
Do items have quality? Repair?
combat
How fast is combat? Is it waiting for the enemy to make a weakness, or simply do as much damage possible fastest?
Are there body parts (hitting the sword-arm might make it swing slower and weaker for example)
Are there ranged weapons? (I understand no magic, but arrows? Bolts? Lead?)
Can you poison weapons? (assassination ftw)
Can you simply knock out someone? (For the goody-two shoes of us)
If you're using fists, can you grab the sword off someone (At the cost of self damage)
Do different types of weapons give different attack styles? (Dagger better at concealment)
general gameplay
Is there a 'police'? What happens if you break a law? Is it oblivion's "Oh god, you stole a tomato. PREPARE TO DIE" Style of thinking, or will they react intelligently?)
Besides combat, what else is there to do? Can you set up a business? Trade?
Can you bribe people? Army? Police?
Is there just one army, or multiple state armies? (War?)
Can you join a squad, instead of just make one?
Can you get a 'job' besides army?
Dungeons
How ranging are dungeons? Will we expect oblivion's style of thinking (Man, they won't even notice every dungeon looks the same!) or is one a bit different flavored?
Are any dungeons friendly? Can they be empty? Blocked off?
What will be a dungeon, anyway? Just a hole in the ground? A massive nuclear bunker which the government has been hiding for the past 2000 years?
Will dungeons have traps meritoriously working after hundreds of years? What kind will they be?
terrain
How is the terrain generated? Does it generate randomly? Randomly generated when the game was being made, but the same for each installation?
What kinds of terrain can we expect? (Desert, mountains, ect)
Is there weather?
Any terrain events? (Earthquake, flash flood)
towns/cities
Can squads set up camp? Any chance of that camp becoming permanent and grow? (Squad sees friendlys, comes to bunk with them. They trade, another group comes in. Trade. Another group comes in, trades, ect)
How many towns and cities are there?
How large is the average town and city?
Can you take control of a town? Count.Windexglow of Chocoholic Town?
How unique are each town? (Gee, where have I seen that house before!)
graphics
What texture types will this game use? Diffuse is a given, but bump? Spec? Deform? Ambient?
What is the average texture size (diffuse)?
What graphical effects will there be? (The hdr shot looked amazing)
What is the expected hardware requirements (I know it's bad to answer this early on, but you must have some idea.)
misc
Will this game cost money?
If you could, would you call this game early in development, middle, or close to finish?
What are some of the big features you're planning?
Along with that, I enjoy making archetype models. I'm messing around with scythe at the moment, just messing around in general.
AI
How well does the AI handle combat pathing? (Does ai run at you in a straight line and hope you die?)
Can AI form their own squads? Divide? Combine? Or are these groups simply created?
How intelligently does the AI move in squads at local level? Straight line to objective, or try and avoid things?
How intelligently does the AI move at far-level? (out of sight) Does it become turn based, real time, or do they simply stop moving?
If the AI sees a better item, will they drop their current item and pick it up?
Does the AI receive quests too?
Does the AI form alliances with groups/factions? (You help me, and I'll help you style thinking)
Does the AI 'see' what you look like? If you're rich and they need money, are they more likely to attack? If you have a sword out, are they more likely to see you as hostile? (having a dagger equipped would be seen as a much less threat?)
What kind of stats does the AI have? (Aggressiveness, courage, ect)
Items
What kinds of items will there be? Swords? Shields? Magic potion of +3 stat? Bows? Primitive Guns (Had to say it :p)
How rare will items be? Can you expect to find the Grim Reapers Sword of +5 damage in a heap of trash? Or will the 'best' items be found carried by others?
Are there any stat-increase items? Or are all items based largely around combat?
Will there be a currency(s)?
If there is a currency, does the value of it change over time? Certain items cost more, ect.
Do items have quality? Repair?
combat
How fast is combat? Is it waiting for the enemy to make a weakness, or simply do as much damage possible fastest?
Are there body parts (hitting the sword-arm might make it swing slower and weaker for example)
Are there ranged weapons? (I understand no magic, but arrows? Bolts? Lead?)
Can you poison weapons? (assassination ftw)
Can you simply knock out someone? (For the goody-two shoes of us)
If you're using fists, can you grab the sword off someone (At the cost of self damage)
Do different types of weapons give different attack styles? (Dagger better at concealment)
general gameplay
Is there a 'police'? What happens if you break a law? Is it oblivion's "Oh god, you stole a tomato. PREPARE TO DIE" Style of thinking, or will they react intelligently?)
Besides combat, what else is there to do? Can you set up a business? Trade?
Can you bribe people? Army? Police?
Is there just one army, or multiple state armies? (War?)
Can you join a squad, instead of just make one?
Can you get a 'job' besides army?
Dungeons
How ranging are dungeons? Will we expect oblivion's style of thinking (Man, they won't even notice every dungeon looks the same!) or is one a bit different flavored?
Are any dungeons friendly? Can they be empty? Blocked off?
What will be a dungeon, anyway? Just a hole in the ground? A massive nuclear bunker which the government has been hiding for the past 2000 years?
Will dungeons have traps meritoriously working after hundreds of years? What kind will they be?
terrain
How is the terrain generated? Does it generate randomly? Randomly generated when the game was being made, but the same for each installation?
What kinds of terrain can we expect? (Desert, mountains, ect)
Is there weather?
Any terrain events? (Earthquake, flash flood)
towns/cities
Can squads set up camp? Any chance of that camp becoming permanent and grow? (Squad sees friendlys, comes to bunk with them. They trade, another group comes in. Trade. Another group comes in, trades, ect)
How many towns and cities are there?
How large is the average town and city?
Can you take control of a town? Count.Windexglow of Chocoholic Town?
How unique are each town? (Gee, where have I seen that house before!)
graphics
What texture types will this game use? Diffuse is a given, but bump? Spec? Deform? Ambient?
What is the average texture size (diffuse)?
What graphical effects will there be? (The hdr shot looked amazing)
What is the expected hardware requirements (I know it's bad to answer this early on, but you must have some idea.)
misc
Will this game cost money?
If you could, would you call this game early in development, middle, or close to finish?
What are some of the big features you're planning?