Hi Chris,
You made some gameplay trailers quite some time ago. Since i am no good at modding or good enough to contribute some music for your game, I thought about creating a render trailer.
Though I started making it already, there are still some questions, that would better be answered to make the trailer more suitable for the game:
- Will you stick to the desert theme or was it just a placeholder for a rich natural enviroment?
- Is this game intended to be set in a steam punk universe?
- Have you already thought about the details on the energy production (is everything made with steam engines or do they use more complex technology -> alien tech in a japanese medieval society (this kinda reminds me of Gintama))?
*Hopefully it is a steam engine based energy production, since I broke my head on how to get it done without using coal as heat source, but the heat of the sun (bundled by mirrors to be focused on a metal container filled with water and a water and steam circulation system) _ it really hurt to read through all this physics stuff again (failed my physics exams in school quite often)
- Will you stick to stone and ore as main ressource -> influencing what ressources being used as building material (wood?)?
- Is this game intended to be funny or dead serious (is it like 'Claptrap' (Borderlands) or is it like 'Max Payne')?
- Is the culture based on eastern asia culture or is it a mixture of the wild west and east asian culture?
- Would you want a trailer, that hypes the game with faking features to be available (like DX 11 features, though the engine does not support it), or a trailer, that is not dead serious about the game (puns on missing features/existing bugs, because the game is an alpha version)?
- Are the shadows not finished (the shadows on dunes are extremly inaccurate and blurry (but also with really big steps) when zoomed out)? Or is it a bug or just not correctly adjusted, so there could be better shadows for recording ingame footage?
Greetings
Tono
Render Trailer
Hell of a greeting. I may not he Chris, but I do have answers to some of these questions.
A better example would be Max Payne 2 for serious games, Disgaea for comedic/unserious, and the Elder Scrolls games for a light humor feel.
Honestly a lot of the things you asked have answers that can be found on the front page news, the FAQ, and the Development page.
Hope this helps and hope you enjoy your stay on the forums.
The final map is supposedly going to be around 400 square kilometers, and will have many biomes other than just desert. Its unknown if desert will continue to be the main biome or not.Tono wrote: - Will you stick to the desert theme or was it just a placeholder for a rich natural enviroment?
The setting is not yet finalized, however, it seems to borrow from many different settings and styles. I would hesitate to call it any one "punk".Tono wrote: - Is this game intended to be set in a steam punk universe?
I can't speak for planned changes to the power system, but currently the game implements both wind turbines, and what appears to be gas generators. As I said earlier, I don't think the game is really Steam Punk.Tono wrote: - Have you already thought about the details on the energy production (is everything made with steam engines or do they use more complex technology -> alien tech in a japanese medieval society (this kinda reminds me of Gintama))?
*Hopefully it is a steam engine based energy production, since I broke my head on how to get it done without using coal as heat source, but the heat of the sun (bundled by mirrors to be focused on a metal container filled with water and a water and steam circulation system) _ it really hurt to read through all this physics stuff again (failed my physics exams in school quite often)
It has been explicitly stated that the game does not take place in Japan, so from that it can be inferred that the game is simply inspired by several cultures.Tono wrote: - Is the culture based on eastern asia culture or is it a mixture of the wild west and east asian culture?
What a strange set of examples. Those games are both thought of as games that don't do funny or serious correctly. Max Payne has the problem of taking itself far too seriously, while Borderlands attempted to shove an annoying "comedic relief" sidekick into a fairly serious setting and story.Tono wrote: - Is this game intended to be funny or dead serious (is it like 'Claptrap' (Borderlands) or is it like 'Max Payne')?
A better example would be Max Payne 2 for serious games, Disgaea for comedic/unserious, and the Elder Scrolls games for a light humor feel.
Honestly a lot of the things you asked have answers that can be found on the front page news, the FAQ, and the Development page.
Hope this helps and hope you enjoy your stay on the forums.
-
- Information
-
Who is online
Users browsing this forum: Bing [Bot] and 9 guests