Sound work for kenshi

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Soundwizard
Posts: 3
Joined: Wed Nov 02, 2011 2:45 am
Location: Norway
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Wed Nov 02, 2011 2:54 am

Hey, I work as a professional sound designer at s2games. Ever since a friend of mine directed me to this game, I liked the direction and the ideas. However, I realize that it is just an alpha version but if you need some sound design work, I would love to help out. I got a blog up and going for the work I do for s2games: audiotorygaming.blogspot.com if you wanna check it out. If money is your worry then don't worry, I'll help out for free :)

Anyway, enjoying the game so far, very impressed even in its early build! (dwarf samurais unite!)

SynysterOne
Posts: 297
Joined: Wed Oct 12, 2011 10:04 pm

Wed Nov 02, 2011 3:15 am

Soundwizard wrote: (dwarf samurais unite!)


We need an extensive cave system first, but then my brother. I will join you :!:
Joined:
Wed Oct 12, 2011 5:04 pm

I've been here waiting.

Allan-p
Posts: 31
Joined: Thu Jun 30, 2011 2:58 am

Wed Nov 02, 2011 3:21 am

Giant Samurais will triumph, but for now brother, you have my axe!

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xWind
Posts: 8
Joined: Wed Sep 21, 2011 5:03 am

Wed Nov 02, 2011 6:37 am

Allan-p wrote:... but for now brother, you have my axe!
And you have my bow!

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Wed Nov 02, 2011 12:16 pm

Soundwizard wrote:(dwarf samurais unite!)
have my cat biscuits (i know its a long shot here^^)

in dwarf fortress you can make biscuits out of cats

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

SynysterOne
Posts: 297
Joined: Wed Oct 12, 2011 10:04 pm

Wed Nov 02, 2011 4:26 pm

1337 wrote:
Soundwizard wrote:(dwarf samurais unite!)
have my cat biscuits (i know its a long shot here^^)

in dwarf fortress you can make biscuits out of cats

So, you can manage our fortress?
Joined:
Wed Oct 12, 2011 5:04 pm

I've been here waiting.

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Wed Nov 02, 2011 4:37 pm

:P

anyway i think we all agree elves are gay at least

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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xWind
Posts: 8
Joined: Wed Sep 21, 2011 5:03 am

Thu Nov 03, 2011 7:36 am

1337 wrote:elves are gay
D:!

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Thu Nov 03, 2011 1:31 pm

xWind wrote:
1337 wrote:elves are gay
D:!
Im talking abt dwarf fortress. If you try to sell them wood-stuff, those stupid elves always went away angry and actually came back abt 2 years later to attack your fortress -_-

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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ArcaneSaint
Posts: 255
Joined: Thu Sep 08, 2011 4:02 pm
Location: Belgium

Thu Nov 03, 2011 1:46 pm

Wait, you mean you actually allowed them to leave? :shock:
They may take our bees, but they'll never take our piе!
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Thu Nov 03, 2011 1:56 pm

ArcaneSaint wrote:Wait, you mean you actually allowed them to leave? :shock:
:D
yeah that was like the first time I played so didn't quite know how the game worked until my eyes grew accustomed to the matrix language ;)

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

Soundwizard
Posts: 3
Joined: Wed Nov 02, 2011 2:45 am
Location: Norway
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Sun Nov 06, 2011 2:59 pm

Haha, anyway, If you need any sounds Chris, I can make some for free for you so you got some basic stuff going in the game.

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Sun Nov 06, 2011 3:08 pm

Thanks for the offer, but I don't even have an audio engine in place at the moment, so I will have to wait a while before I can start adding any sound.

Soundwizard
Posts: 3
Joined: Wed Nov 02, 2011 2:45 am
Location: Norway
Contact:

Sun Nov 06, 2011 3:23 pm

Alright. Get Fmod when you are ready to add some stuff. It is free for indie developers from what I remember.

Bdc
Posts: 34
Joined: Wed Nov 02, 2011 7:51 pm
Location: Berlin

Sun Nov 06, 2011 5:52 pm

OK, I will help with my 1337 coding skillz!
Here is the sound engine:

Code: Select all

[DllImport("WinMM.dll")]
public static extern bool PlaySound(string fname, int Mod, int flag);

PlaySound("c:\megasound.wav", 0, 0x0001 | 0x00020000);

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