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Sound work for kenshi

Posted: Wed Nov 02, 2011 2:54 am
by Soundwizard
Hey, I work as a professional sound designer at s2games. Ever since a friend of mine directed me to this game, I liked the direction and the ideas. However, I realize that it is just an alpha version but if you need some sound design work, I would love to help out. I got a blog up and going for the work I do for s2games: audiotorygaming.blogspot.com if you wanna check it out. If money is your worry then don't worry, I'll help out for free :)

Anyway, enjoying the game so far, very impressed even in its early build! (dwarf samurais unite!)

Re: Sound work for kenshi

Posted: Wed Nov 02, 2011 3:15 am
by SynysterOne
Soundwizard wrote: (dwarf samurais unite!)


We need an extensive cave system first, but then my brother. I will join you :!:

Re: Sound work for kenshi

Posted: Wed Nov 02, 2011 3:21 am
by Allan-p
Giant Samurais will triumph, but for now brother, you have my axe!

Re: Sound work for kenshi

Posted: Wed Nov 02, 2011 6:37 am
by xWind
Allan-p wrote:... but for now brother, you have my axe!
And you have my bow!

Re: Sound work for kenshi

Posted: Wed Nov 02, 2011 12:16 pm
by 1337
Soundwizard wrote:(dwarf samurais unite!)
have my cat biscuits (i know its a long shot here^^)

in dwarf fortress you can make biscuits out of cats

Re: Sound work for kenshi

Posted: Wed Nov 02, 2011 4:26 pm
by SynysterOne
1337 wrote:
Soundwizard wrote:(dwarf samurais unite!)
have my cat biscuits (i know its a long shot here^^)

in dwarf fortress you can make biscuits out of cats

So, you can manage our fortress?

Re: Sound work for kenshi

Posted: Wed Nov 02, 2011 4:37 pm
by 1337
:P

anyway i think we all agree elves are gay at least

Re: Sound work for kenshi

Posted: Thu Nov 03, 2011 7:36 am
by xWind
1337 wrote:elves are gay
D:!

Re: Sound work for kenshi

Posted: Thu Nov 03, 2011 1:31 pm
by 1337
xWind wrote:
1337 wrote:elves are gay
D:!
Im talking abt dwarf fortress. If you try to sell them wood-stuff, those stupid elves always went away angry and actually came back abt 2 years later to attack your fortress -_-

Re: Sound work for kenshi

Posted: Thu Nov 03, 2011 1:46 pm
by ArcaneSaint
Wait, you mean you actually allowed them to leave? :shock:

Re: Sound work for kenshi

Posted: Thu Nov 03, 2011 1:56 pm
by 1337
ArcaneSaint wrote:Wait, you mean you actually allowed them to leave? :shock:
:D
yeah that was like the first time I played so didn't quite know how the game worked until my eyes grew accustomed to the matrix language ;)

Re: Sound work for kenshi

Posted: Sun Nov 06, 2011 2:59 pm
by Soundwizard
Haha, anyway, If you need any sounds Chris, I can make some for free for you so you got some basic stuff going in the game.

Re: Sound work for kenshi

Posted: Sun Nov 06, 2011 3:08 pm
by Captain Deathbeard
Thanks for the offer, but I don't even have an audio engine in place at the moment, so I will have to wait a while before I can start adding any sound.

Re: Sound work for kenshi

Posted: Sun Nov 06, 2011 3:23 pm
by Soundwizard
Alright. Get Fmod when you are ready to add some stuff. It is free for indie developers from what I remember.

Re: Sound work for kenshi

Posted: Sun Nov 06, 2011 5:52 pm
by Bdc
OK, I will help with my 1337 coding skillz!
Here is the sound engine:

Code: Select all

[DllImport("WinMM.dll")]
public static extern bool PlaySound(string fname, int Mod, int flag);

PlaySound("c:\megasound.wav", 0, 0x0001 | 0x00020000);