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Sound work for kenshi
Posted: Wed Nov 02, 2011 2:54 am
by Soundwizard
Hey, I work as a professional sound designer at s2games. Ever since a friend of mine directed me to this game, I liked the direction and the ideas. However, I realize that it is just an alpha version but if you need some sound design work, I would love to help out. I got a blog up and going for the work I do for s2games: audiotorygaming.blogspot.com if you wanna check it out. If money is your worry then don't worry, I'll help out for free
Anyway, enjoying the game so far, very impressed even in its early build! (dwarf samurais unite!)
Re: Sound work for kenshi
Posted: Wed Nov 02, 2011 3:15 am
by SynysterOne
Soundwizard wrote: (dwarf samurais unite!)
We need an extensive cave system first, but then my brother. I will join you

Re: Sound work for kenshi
Posted: Wed Nov 02, 2011 3:21 am
by Allan-p
Giant Samurais will triumph, but for now brother, you have my axe!
Re: Sound work for kenshi
Posted: Wed Nov 02, 2011 6:37 am
by xWind
Allan-p wrote:... but for now brother, you have my axe!
And you have my bow!
Re: Sound work for kenshi
Posted: Wed Nov 02, 2011 12:16 pm
by 1337
Soundwizard wrote:(dwarf samurais unite!)
have my cat biscuits (i know its a long shot here^^)
in dwarf fortress you can make biscuits out of cats
Re: Sound work for kenshi
Posted: Wed Nov 02, 2011 4:26 pm
by SynysterOne
1337 wrote:Soundwizard wrote:(dwarf samurais unite!)
have my cat biscuits (i know its a long shot here^^)
in dwarf fortress you can make biscuits out of cats
So, you can manage our fortress?
Re: Sound work for kenshi
Posted: Wed Nov 02, 2011 4:37 pm
by 1337
anyway i think we all agree elves are gay at least
Re: Sound work for kenshi
Posted: Thu Nov 03, 2011 7:36 am
by xWind
1337 wrote:elves are gay
D:!
Re: Sound work for kenshi
Posted: Thu Nov 03, 2011 1:31 pm
by 1337
xWind wrote:1337 wrote:elves are gay
D:!
Im talking abt dwarf fortress. If you try to sell them wood-stuff, those stupid elves always went away angry and actually came back abt 2 years later to attack your fortress -_-
Re: Sound work for kenshi
Posted: Thu Nov 03, 2011 1:46 pm
by ArcaneSaint
Wait, you mean you actually allowed them to leave?

Re: Sound work for kenshi
Posted: Thu Nov 03, 2011 1:56 pm
by 1337
ArcaneSaint wrote:Wait, you mean you actually allowed them to leave?

yeah that was like the first time I played so didn't quite know how the game worked until my eyes grew accustomed to the matrix language

Re: Sound work for kenshi
Posted: Sun Nov 06, 2011 2:59 pm
by Soundwizard
Haha, anyway, If you need any sounds Chris, I can make some for free for you so you got some basic stuff going in the game.
Re: Sound work for kenshi
Posted: Sun Nov 06, 2011 3:08 pm
by Captain Deathbeard
Thanks for the offer, but I don't even have an audio engine in place at the moment, so I will have to wait a while before I can start adding any sound.
Re: Sound work for kenshi
Posted: Sun Nov 06, 2011 3:23 pm
by Soundwizard
Alright. Get Fmod when you are ready to add some stuff. It is free for indie developers from what I remember.
Re: Sound work for kenshi
Posted: Sun Nov 06, 2011 5:52 pm
by Bdc
OK, I will help with my 1337 coding skillz!
Here is the sound engine:
Code: Select all
[DllImport("WinMM.dll")]
public static extern bool PlaySound(string fname, int Mod, int flag);
PlaySound("c:\megasound.wav", 0, 0x0001 | 0x00020000);