Continue making mini patches! They are awesome and valuable!
Posted: Sun Jan 12, 2014 12:21 am
First off I just want to say I really appreciate the tremendous effort the devs have been putting into this game recently. Very recently, these two mini-patches got me thinking about these minor balance tweaks are valuable to the game's active development! When you force everyone to play with these settings, you will inevitably get lots of feedback! Some of these small tweaks make a world of difference in the gameplay, good or bad.
I realize that you are fixing bugs from the recent major patch, but I would like to see occasional mini-patches for balance attempts too. I mess around with balance on my own quite a bit by tweaking globals in the CS, but my own opinion is obviously less valuable than the entire community's. Some things I would like to see experimented with more are combat stats like weapon balancing and such.
The bleeding changes you have made recently are a great start as recently I have felt that the wastelands are far less harsh than they used to be. I like the feelings of panic and regret when I send three warriors out to conduct a mission and I forget to bring a medkit or I overestimate their strength and they are slowly bleeding out while I have to send another squad with my doctor before they die!
Anyways, that's my suggestion, doing more balance tweaks to stimulate feedback basically
I realize that you are fixing bugs from the recent major patch, but I would like to see occasional mini-patches for balance attempts too. I mess around with balance on my own quite a bit by tweaking globals in the CS, but my own opinion is obviously less valuable than the entire community's. Some things I would like to see experimented with more are combat stats like weapon balancing and such.
The bleeding changes you have made recently are a great start as recently I have felt that the wastelands are far less harsh than they used to be. I like the feelings of panic and regret when I send three warriors out to conduct a mission and I forget to bring a medkit or I overestimate their strength and they are slowly bleeding out while I have to send another squad with my doctor before they die!
Anyways, that's my suggestion, doing more balance tweaks to stimulate feedback basically