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Progress

Posted: Tue Nov 08, 2011 5:47 pm
by SynysterOne
Well, it seems we've finally made it to a stage that we are stable. No more random crashes.
~YAY!

So, what's next?
I was hoping to get Chris on this thread to tell us what he was working on now.

Re: Progress

Posted: Tue Nov 08, 2011 6:55 pm
by Captain Deathbeard
bug fixes, and making the game stable. Thats all I'm focusing on for now.
After that I need to add to the AI some more, and add some basic job/mission giving, like caravan work, mercenary missions etc.

Re: Progress

Posted: Tue Nov 08, 2011 7:26 pm
by SynysterOne
Awesome, thanks for the update.
I look forward to the AI/missions!

Re: Progress

Posted: Wed Nov 09, 2011 9:23 pm
by toaster Assassin
I am glad to see that you chose stability as your current primary focus, it is also good to see so many patches already implemented ( My game finally stopped crashing). I'd rather have a solid game foundation early than a bunch of features having a seizure ( more features = more bugs, good start with solid foundation than build upon that). Looking forward to missions...mercenary missions :twisted: (Capital is now completely screwed. :lol:

Re: Progress

Posted: Thu Nov 24, 2011 12:23 pm
by zubair
Hi.
Just bought the game. Even though its a bit of a time waster for now, i can definitely see the potential for something great.

However, any idea regarding development time line or is there like an update schedule that we can get? I was hoping to get a few people hooked on it but at the moment only core indie fans will support this (even if its at a bargain price). A release timeline may help, plus it also give us something to look forward to.

Keep up the good work ma man.

Re: Progress

Posted: Thu Nov 24, 2011 2:04 pm
by Captain Deathbeard
I've made an update on the front page.

Re: Progress

Posted: Thu Nov 24, 2011 2:12 pm
by wazupwolfff
i looked at the front page and one question i have is. if you made one of your guys a cannibal will he be able to act like a normal cannibal and perhaps eat someone or something unique like that?

Re: Progress

Posted: Thu Nov 24, 2011 2:20 pm
by Barooney
wazupwolfff wrote:i looked at the front page and one question i have is. if you made one of your guys a cannibal will he be able to act like a normal cannibal and perhaps eat someone or something unique like that?
That would be sweet... No more wasting time at inns, Boss brings packaged portable food and cannibal chows on the fallen :mrgreen:

Re: Progress

Posted: Thu Nov 24, 2011 4:13 pm
by Captain Deathbeard
I wasnt going to make cannibals a playable race, but maybe if you were starving you could have the option of eating a body, then once a character gets a taste for human flesh they have to keep eating it from then on. Kinda like Oblivions vampirism. or fallouts drug addiction.

Re: Progress

Posted: Thu Nov 24, 2011 5:37 pm
by wazupwolfff
sounds cool.

Re: Progress

Posted: Thu Nov 24, 2011 8:36 pm
by Barooney
Chris_The_Great wrote:I wasnt going to make cannibals a playable race, but maybe if you were starving you could have the option of eating a body, then once a character gets a taste for human flesh they have to keep eating it from then on. Kinda like Oblivions vampirism. or fallouts drug addiction.
As much as that's a pain to control, seems like one of the few fun(read: best)game balance methods.

Do you think that it'll be possible for us once we reach the point of cannibalism that another squad of ours or a faction member gives us intense "humanization therapy"(A good beating with "Stop eating human flesh! Get some sense! People are starting to hate you!" and other inspirational words) to cure us from said disease?

And then once we're cured... It could be like a hidden value dictating how easy or quick will it take for the 'cured' character to go back and eat human flesh, even that of his allies like hell embodied in the worst withdrawal symptoms.


If not... I'm looking forward to modding it in :twisted:

Re: Progress

Posted: Thu Nov 24, 2011 8:42 pm
by 1337
Or maybe there's a cure potion (for example hidden in a cave full of said human-eaters)

I remember that in oblivion there was a cure for vampirism that you had to get some ingredients for... was a real pain in the @$$

Re: Progress

Posted: Thu Nov 24, 2011 9:10 pm
by Barooney
1337 wrote:Or maybe there's a cure potion (for example hidden in a cave full of said human-eaters)

I remember that in oblivion there was a cure for vampirism that you had to get some ingredients for... was a real pain in the @$$

If that's the deal, I hope the potion can be researched... Would be a bad thing if Kenshi got added to tvtropes' "Too good to use" games page of highly sought after items with Uncle Ken's Anti Cannibalism Juice* starting a rant :lol:


Oh and a research-able potion would make it quite a nice option to have a malnourished beast capable of slaughtering an entire police force with Kenshi-related riot gear and tear gas ("Old man's smelly rice" anyone?).
"Sir, the Leet-ed ones are going to attack! We need to get you to an allied fortress while we hold them off, for they far outnumber us and are ever so strong"
"Release...*Inhale* The beast"

*Cannibals beGone, now with an extra clippings of Death's beard! could be an alternative name.

Re: Progress

Posted: Fri Nov 25, 2011 12:52 am
by tommyjkk
I'm excited to see where this game goes in the next few months. Everything sounds awesome so far.

Re: Progress

Posted: Fri Nov 25, 2011 6:31 am
by dk2203
I wasnt going to make cannibals a playable race, but maybe if you were starving you could have the option of eating a body, then once a character gets a taste for human flesh they have to keep eating it from then on. Kinda like Oblivions vampirism. or fallouts drug addiction.

Silence of the Lambs up in this :lol:

Re: Progress

Posted: Tue Nov 29, 2011 9:59 pm
by toaster Assassin
An army of midget cannibals. :twisted: (ill-tempered midget cannibals).

Re: Progress

Posted: Wed Nov 30, 2011 12:05 am
by OzyTheSage
Cannibal Oompa Loompa monks?

Re: Progress

Posted: Wed Nov 30, 2011 10:07 am
by Lorenzo666
OzyTheSage wrote:Cannibal Oompa Loompa monks?

Maybe it would be more in the style of the Midgets from Borderlands?

Re: Progress

Posted: Thu Dec 01, 2011 5:01 am
by OzyTheSage
Lorenzo666 wrote:Maybe it would be more in the style of the Midgets from Borderlands?
You ruined the image.

Re: Progress

Posted: Thu Dec 01, 2011 9:14 am
by toaster Assassin
Wait, the old Oompa loompas or the newer ones (Better not be the latter).