Voluntary Help

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alexander101
Posts: 7
Joined: Sun Nov 27, 2011 10:14 pm

Sun Nov 27, 2011 10:21 pm

Hi,

Just tried your demo and it definitely has some promise although really is tough from the beginning.

Anyway, I started this tread to offer my help if you so need it. I'm no game designer but I have played games like this and the all mighty classic, xcom, since I was a wee lad. I am an amateur writer and would be happy to help out with back story's or dialogue for characters to give the game a bit of umph.

Let me know, mean while I'll go back to getting my knackers hacked off by hordes (5 men :lol: ) of bandits.

Regards,
Alex

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1337
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Location: Luxembourg

Sun Nov 27, 2011 10:30 pm

link

chris doesn't want help right now i think :)
unless you show him some finished work that works great with the game ;)

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

alexander101
Posts: 7
Joined: Sun Nov 27, 2011 10:14 pm

Mon Nov 28, 2011 6:03 pm

Sure thing, below is a quick sketch of what I imagine the beginning being like. Let me know if this could be useful or any other story bits and pieces you might need. I enjoy a good challenge :)

My eye lids felt heavy, as if I had never used them before. With enough concentration and determination, I opened them only to see a grey drab ceiling above me. I lifted my neck and then shifted my pathetic body into a sitting pose, resting my back against the worn head rest of the wooden bed I inhabited.
I took a moment to assess my surroundings. It was bare and empty but for a couple beds and some short metal cabinets. The windows were flapping pieces of carpet and old linen shirts.
The faint sound of metal upon metal ushered into the building as if someone beating an anvil. Men's voices seemed to accommodate the metal with every clang came shouts and orders, as if they were training.
I pulled the weathered blanket of me and dangled my feet over the edge. Slowly lifting my weight upon my two scrawny legs, I could feel the muscles struggle as they supported my body. The first few steps were easy, I thought, until I lost control of my left leg as it locked up in its current position, agony stemmed from foot to thigh. The burning feeling subsided to a bearable level as I leaned on the windows cracked frame and relieved some pressure from my lower half.
The window looked old and rotten yet the paint work on the outside was new. I pulled the curtain away and tucked it behind my head so I could get a better view.
Not an ounce of greenery anywhere in view to brighten the even duller exterior. Sand covered everything, giving a golden look to the small villages surroundings.
“Ah, so you're awake?” a voice from behind me commented.
I jumped out of my skin, tearing the curtain down by mistake in my surprise.
After I had pulled my head out from beneath the wrenching stench of mould and fungi I glanced over to the man, now sitting in a small chair that I must have missed earlier.
His silly grin infuriated me. “Who are you?” I croaked, the words were painful to speak as if I had never used my vocal cords before.
“Ah, so many questions and all the time in the world to answer them.”
“What do you mean? The world I knew was not like this. Are we in Iran or Egypt?”
He smiled again as my confusion seemed to delight him in ways I couldn't imagine.
The old man got up from his chair and leaned against the other side of the window I now rested my back against.
“Dear boy. Your are exactly where you've always been. Don't you recognise that symbol up there?” He pointed towards something in the distance. A torn flag thriving in the strong wind, it consisted of two red crosses and a blue and white background.
“But, that means,” I stumbled backwards until my legs bumped into my bed frame. I collapsed my cheeks on the bumpy mattress, no words could describe my train of thought at that moment as I tried to recall everything that happened before I woke up here.
“It's okay, lad. You won't remember much from before.”
My eyes focused on him, waiting for some explanation as to where my life had been spent all these years.
“You've been in a comer for fifteen years. I promised your father I would keep you feed and watered, even if others suffered without.
His light mood from earlier seemed to have vanished and was replaced with guilt and anguish.
“Here,” he passed me a rucksack from behind one of his cabinets with two medical kits in and an old rusty blade of some kind.
“Keep the blade safe, you'll need it out there in the wild.”
Even in its diminished state it had an impressive aura about it.
“Boy, we have returned to the way of honour. Now prove yourself worthy of being, Kenshi.”
Last edited by alexander101 on Thu Dec 01, 2011 8:18 am, edited 1 time in total.

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Lorenzo666
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Location: ENGARLAND

Mon Nov 28, 2011 6:30 pm

Impressive.
*Insert witty remark here*

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Barooney
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Location: Hot and dry Kuwait :D

Mon Nov 28, 2011 8:26 pm

I'd love to see this as a campaign.
If not, it serves as a good beginning into the world of Kenshi.


*Addition* We need a Lawrence of Arabia-style live-capture Kenshi trailer once the first of Chris' planned features arrives!
Chris_The_Great wrote:I'm totally adding giant cauldrons now

Baron Karl Friedrich Hieronymus Freiherr von Münchhausen wrote:Do a good deed, none shall remember ye.
Do a bad deed, none will forget ye.

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Lorenzo666
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Tue Nov 29, 2011 7:25 pm

Maybe a live action trailer?

Maybe I could do some Martial arts in such a thing. Might be good for when unarmed combat is implemented. Also, It would be nice to be able to use Quarterstaff's or Boe's in the future. I use quite a few Martial weapons in real life.
*Insert witty remark here*

alexander101
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Joined: Sun Nov 27, 2011 10:14 pm

Tue Nov 29, 2011 7:45 pm

I think the point of it being called kenshi is to keep it related to sword combat but other weapons could be interesting if balanced. Plus you would need a plausible reason for creating such weapons, e.g. range weapons would need ammo and as you've probably seen there ain't much lying around.

Another idea that could be interesting is some kind of transport. specially when clan fighting begins and you need to transport lots of men.

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Lorenzo666
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Tue Nov 29, 2011 9:00 pm

Transport could be donkeys and mules pulling carts or maybe camel mounts
*Insert witty remark here*

alexander101
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Tue Nov 29, 2011 10:30 pm

As long as they could have survived the disaster.

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OzyTheSage
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Wed Nov 30, 2011 12:20 am

Keeping in mind I'm fairly sure that the whole game won't be in a desert region.

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Lorenzo666
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Location: ENGARLAND

Wed Nov 30, 2011 10:09 am

Just going back to the need for the Boe and Quartstaff, I remember someone said they wont want to shed blood, they just want to knock 'em over the head and walk away, so you will need some blunt wooden weapons.
*Insert witty remark here*

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CookieEatingHuskarl
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Joined: Mon Nov 07, 2011 11:27 pm

Wed Nov 30, 2011 4:49 pm

alexander101 wrote:Sure thing, below is a quick sketch of what I imagine the beginning being like. “Ah, so your awake?” a voice from behind me commented.
One small comment. You're, not your.

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OzyTheSage
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Thu Dec 01, 2011 5:03 am

Lorenzo666 wrote:Just going back to the need for the Boe and Quartstaff, I remember someone said they wont want to shed blood, they just want to knock 'em over the head and walk away, so you will need some blunt wooden weapons.
The problem is the enemies will be using swords, so when their characters get hit they will bleed anyways, defeating the porpoise.

On the topic of polearms, I would love to see spears implemented somehow. Ever since I used a spear in M&B I've become obsessed with using them.

alexander101
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Joined: Sun Nov 27, 2011 10:14 pm

Thu Dec 01, 2011 8:17 am

Thanks CookieEatingHuskarl, will amend it.

I also second the spear, we could definitely do with some Yari spears and Naginata's.

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toaster Assassin
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Thu Dec 01, 2011 9:37 am

Alexander101 Said: Another idea that could be interesting is some kind of transport. specially when clan fighting begins and you need to transport lots of men.
I remember Chris said that there will not be transports, but rather very large backpacks (for cargo). So I guess the answer is same for people too, I don't know.
Chris Said:

Katanas - Sabres - Hackers - Heavy weapons - Unarmed - Bows - Harpoon guns - Turrets

The ones in bold will be in the 1st release. I may also add blunt weapons later on
So for Boe and Quartstaff it would fit nicely with blunt weapons ( As long as its animation can be found found).
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Lorenzo666
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Thu Dec 01, 2011 6:47 pm

I could do a video of me maybe doing some techniques with a boe to give a basis for the animations.
*Insert witty remark here*

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Captain Deathbeard
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Fri Dec 02, 2011 1:05 am

Unless you can send me some actual motion capture, it won't be much help.

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toaster Assassin
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Fri Dec 02, 2011 8:31 am

Chris when you do decide to outsource several of your games' features to be made by an independant contractor(s) be sure to go over the copywrite/patient procedure of the work so none of the digital content can be stolen from you. It is highly unlikely that such an event will happen, but you did mention that you will outsource some of the feature works (like item creation). If the contractor maintains the rights of the work then you would need their permission to use their intelectual property,Plus you would have also paid them to make said property (Unless permissons are agreed upon in the initial contract).

Basically, be aware of the property rights when outsourcing digital work.
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