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update 0.21

Posted: Fri Dec 02, 2011 1:11 am
by Captain Deathbeard
Well, I thought I'd get it finished today, but i didn't. I've run out of mana, which is what I make games out of. Will do lots of testing tomorrow and release it then!

Re: update 0.21

Posted: Fri Dec 02, 2011 1:27 am
by 1337
never heard of mana-potions? ;)

anyways take a good rest, dont overwork yourself. We dont want you to get sick now, especially with the cold weather, it's so easy to lose health (hehe)

Re: update 0.21

Posted: Fri Dec 02, 2011 8:09 am
by toaster Assassin
Since the demos release you were consistant with the patches and fixed most of the issues, so relax and take it easy.

Re: update 0.21

Posted: Sat Dec 03, 2011 1:23 am
by OzyTheSage
And then there was an update.

Re: update 0.21

Posted: Sat Dec 03, 2011 3:50 am
by Nolifeing3
good work anyways! :3
(is geting happy to troll the update for more bugs >:D MUHAHAHAH!!)

Re: update 0.21

Posted: Sat Dec 03, 2011 8:17 pm
by Mattk50
is the tricorn meant to be so expensive yet have so poor stats? also the straw hat inventory picture was turned completely white along with rusty armored pants

Re: update 0.21

Posted: Sun Dec 04, 2011 12:55 pm
by conte
toaster Assassin wrote:Since the demos release you were consistant with the patches and fixed most of the issues, so relax and take it easy.

Re: update 0.21

Posted: Sun Dec 04, 2011 5:44 pm
by Captain Deathbeard
Its a .1 resistance for 800 monies, in comparison to 2500 for a .2 chain headwrap thats a good deal.

Do you think the head armours should be cheaper?

Re: update 0.21

Posted: Sun Dec 04, 2011 7:41 pm
by Mattk50
mine had a trade value of 3.2k, as did the chainmail head things.

Btw do you post patch notes somewhere other than the update screen?

Re: update 0.21

Posted: Wed Dec 21, 2011 7:22 pm
by Poojawa
Obviously you need this http://www.manapotions.com/

:D