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Content Update V0.70.0
Posted: Mon Dec 08, 2014 9:58 pm
by Hatsune_Neko
Update is due today and is currently in the process of uploading to steam.
This is an experimental only version so we can test out the majority of bugs before its full release before christmas. or sooner depending.
This is only available thru steam opt in experimental version.
how to opt in is located
here.
You will be able to import your old game to the new version.
Enjoy!
Re: Content Update V0.70.0
Posted: Tue Dec 09, 2014 5:34 am
by Hatsune_Neko
there has been a delay with some issues getting the update to steam.
They are working on it and hope to have up soon.
Thank you for your patience.
Koomatzu has Kenshi 1 hour ago
Forgiveness please
The update still hasn't uploaded to Steam. Really sorry to all those who have murdered their F5 keys over the last few hours - we'll finish uploading first thing in the morning (UK time)!
Re: Content Update V0.70.0
Posted: Tue Dec 09, 2014 2:22 pm
by Snowpig
ok, just saw it on twitter: 0.70.0 is out.
Re: Content Update V0.70.0
Posted: Tue Dec 09, 2014 7:01 pm
by Hatsune_Neko
the update is also slightly above 500 megs.
not the 3gb Chris thought it was.
Re: Content Update V0.70.0
Posted: Tue Dec 09, 2014 8:42 pm
by BigD145
Crash crash crashy crash, but that was printed on the label of this update. Are crash logs needed or are they mostly known and being worked on?
Re: Content Update V0.70.0
Posted: Tue Dec 09, 2014 9:05 pm
by Hatsune_Neko
BigD145 wrote:Crash crash crashy crash, but that was printed on the label of this update. Are crash logs needed or are they mostly known and being worked on?
the new crashes and a lot of bugs are unknown but being discovered
please upload any crashdump.zip files you get.
Re: Content Update V0.70.0
Posted: Wed Dec 10, 2014 2:27 am
by McDerp
I'm not getting them in a .zip file, so i pack them myself. will that be an issue?
Also, can we get a thread where we can just say the funny things that we encounter? Like, i got locked in a trader's shop after he fail'd to kick me out. When i want to do business he promptly sais " how did you get in here ?!"
I've resorted to lockpicking his door, he doesn't seem to mind my so far 4 fail'd attempts.
Re: Content Update V0.70.0
Posted: Wed Dec 10, 2014 2:51 am
by Hatsune_Neko
you can in general chat
Re: Content Update V0.70.0
Posted: Wed Dec 10, 2014 8:52 am
by tHe_silent_H
(noob alert) So, how exactly do we switch to 64 bit, or is an auto upgrade if you have? in the options at the starting box(b4 you launch the game) where you pick your resolution it has 32 after it, is that it? cus the only options I have there are 32 ones(and i have a 64 bit system)
Re: Content Update V0.70.0
Posted: Wed Dec 10, 2014 9:10 am
by Hatsune_Neko
its auto when you're using the experimental version. it won't launch under 32bit.
Posted: Thu Dec 11, 2014 3:35 am
by EternalAmbiguity
500 megs is steep. I may have to wait.
Quick question though. Apparently this uses Havok for the pathfinding...or something. Does this fix the bug where if you have a fully walled location with a gate, and lock the gate with a character outside of the enclosure, they refuse to move without unlocking the gate? it's a little hard to protect my little encampment from 30 Hungry Bandits when one of my characters insists on leaving the door wide open (he's obviously a Hungry Bandits spy).
...spies would be awesome actually. But anyway. Does this fix that pathfinding issue? As well as the memory leak?
Re: Content Update V0.70.0
Posted: Thu Dec 11, 2014 4:26 am
by Hatsune_Neko
memory leak appears to be fixed for 64 bit version.
Pathing is still an issue and i don't know about the gates yet.
my city don't have one.
looking at the bug reports will give you a better idea.