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VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 6:56 pm
by Captain Deathbeard
We are re-skinning the character editor and have an argument in the team. Some of us want the numeric values displayed on the sliders, the other side argues that they are unnecessary and confusing. We will abide by the voters!

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 8:34 pm
by kingo
Yes please! I prefer percision :)

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 8:36 pm
by Timshi
No thanks. Some people really do like the numbers but I am fine with just a slider

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 8:37 pm
by kouga
Numbers! Or it will be spamming right/left to get the "perfect" position if it is a large scale. :P

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:02 pm
by DiVilio
Numbers please

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:24 pm
by Hatsune_Neko
numbers!!!!!

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:34 pm
by NeoCat
Numbers help recreate exact appearances of characters from other players games. Keep em in.

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:38 pm
by maniaro
Numbers please!

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:46 pm
by Cyber_Donkey
I like numbers so I can be precise. Not having numbers, would just be dumbing Kenshi down for the casual gamers...which I don't think is what Kenshi is for. I sure hope not anyway. I don't want a Call of Kenshi: Modern Combat.

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:55 pm
by stevenmael
Precision is everything to us who play this game, keep the numbers but be sensible where you put them. :P

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 9:59 pm
by Tolwrath
Yes, keep the numbers. They make it SO much easier when recreating a character in a new game.

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 10:12 pm
by Butta
How do you want to (re-)create a character without our beloved numbers?! :D :D

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 11:31 pm
by XGCForsakend
I use the numbers to jot down possible decisions and come back to them accurately after scanning all choices. This helps especially when the selection is very large. If the scale was small (15 or less) then it wouldn't be as big of a deal.

Re: VOTE: Help the dev team solve an argument

Posted: Mon Feb 02, 2015 11:54 pm
by Dazzle
Numbers, numbers are the only way to rule the world.

Re: VOTE: Help the dev team solve an argument

Posted: Tue Feb 03, 2015 1:00 am
by tHe_silent_H
I vote an option in the options menu, so all players, will have the choice at any time.

Re: VOTE: Help the dev team solve an argument

Posted: Tue Feb 03, 2015 1:19 am
by Blxz
Without a doubt, sliders with numbers on them. When done properly, more information is never a bad thing.

Re: VOTE: Help the dev team solve an argument

Posted: Tue Feb 03, 2015 1:47 am
by Zeal
Please yes... keep the numbers there. it's easier to repeat and keep proportions amonst your characters. Nancy's 90 is easy to tell that she's shorter than Jimmy's 94. That is hell in a handbasket without those numbers.

Re: VOTE: Help the dev team solve an argument

Posted: Tue Feb 03, 2015 4:15 am
by Rikter
Numbers.

With the numbers, it's not very confusing if each one is in its own respective format. The way I'm thinking of can reduce confusion and include the preciseness that people are looking for.

Image

Re: VOTE: Help the dev team solve an argument

Posted: Tue Feb 03, 2015 8:33 am
by NeoCat
Rikter wrote:Numbers.

With the numbers, it's not very confusing if each one is in its own respective format. The way I'm thinking of can reduce confusion and include the preciseness that people are looking for.
Whats the matter Rikter? Why shy away from the Titular Topics? :lol:

Re: VOTE: Help the dev team solve an argument

Posted: Tue Feb 03, 2015 9:43 am
by Augustus N
Please include the numbers!