Art style and scale creep
Posted: Fri Feb 13, 2015 8:01 am
Uh, ive noticed some art style and scale creep with some of the more recent additions to the game's art assets. I've seen this really damage the look and feel of a game before (thisto this, andthis to this) so i just wanted to point out a few... practical problems with some of these things... before it's taken too far
I'll just go over the most severe case of this. Honestly im fine with almost all the other things but this one is just absurd to the max and i wanted to give feedback on the art before it went further in this direction.
https://dl.dropboxusercontent.com/u/169 ... -52-55.png
https://dl.dropboxusercontent.com/u/169 ... -42-68.png
What the fuck. you know more than 10 of these gates can fit inside that guys backpack right? This is beyond silly. An art asset never really needs to be this unwieldy and huge especially in a game where you actually need to use and place it in a practical way. These dont seem to have cutaways either so you can see inside the walls and under the gate. You cant place inward facing turrets either. There really is no need for this. it's so massive and poorly scaled that it even needs an interior stairwell that's way too steep, if you zoom in close you can see the steps were obviously lazily scaled in a modeling software just to fit. In my first paragraph i posted a before and after picture of what player houses in that game looked like, the after tower thing was so huge and unwieldy it never could really be placed properly and resulted it most of the slots it was supposed to fit in outright breaking. This is an example of that happening. This is a bad thing.
I really like the worn down concrete look of the walls currently being used for npc cities... more of that would be better than stuff with too many random spikes... especially if we're just getting one set of walls to choose from... I know kenshi is moving more towards a spikey art style than the more conservative realistic approach we got before artists were hired, and i like that to some extent... but this is just silly... Like, i get it on armor, even if that's unrealistic. I get it on turrets and i get it on weapons. On buildings and walls though it makes a huge step towards immersion breaking, it's such a silly and pointless waste of metal, it makes no sense from a practical standpoint. Just imagine the resources spent in making that huge pointless wall, it's staggering.
I'll just go over the most severe case of this. Honestly im fine with almost all the other things but this one is just absurd to the max and i wanted to give feedback on the art before it went further in this direction.
https://dl.dropboxusercontent.com/u/169 ... -52-55.png
https://dl.dropboxusercontent.com/u/169 ... -42-68.png
What the fuck. you know more than 10 of these gates can fit inside that guys backpack right? This is beyond silly. An art asset never really needs to be this unwieldy and huge especially in a game where you actually need to use and place it in a practical way. These dont seem to have cutaways either so you can see inside the walls and under the gate. You cant place inward facing turrets either. There really is no need for this. it's so massive and poorly scaled that it even needs an interior stairwell that's way too steep, if you zoom in close you can see the steps were obviously lazily scaled in a modeling software just to fit. In my first paragraph i posted a before and after picture of what player houses in that game looked like, the after tower thing was so huge and unwieldy it never could really be placed properly and resulted it most of the slots it was supposed to fit in outright breaking. This is an example of that happening. This is a bad thing.
I really like the worn down concrete look of the walls currently being used for npc cities... more of that would be better than stuff with too many random spikes... especially if we're just getting one set of walls to choose from... I know kenshi is moving more towards a spikey art style than the more conservative realistic approach we got before artists were hired, and i like that to some extent... but this is just silly... Like, i get it on armor, even if that's unrealistic. I get it on turrets and i get it on weapons. On buildings and walls though it makes a huge step towards immersion breaking, it's such a silly and pointless waste of metal, it makes no sense from a practical standpoint. Just imagine the resources spent in making that huge pointless wall, it's staggering.