Basic gate navigation issue

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yoness
Posts: 18
Joined: Mon May 06, 2013 1:32 am

Thu Aug 01, 2013 8:15 pm

not 100% what the cause of this is. but i just recently finished my wall and gate that surrounds my soon to be full sized town. but when i close and lock the gate upon seeing bandits and the like to give my squad time to assemble. the one who closes the gate then runs back to the gate before anything else and just....unlocks it. this of course sends bandits flooding in before everyone gets there and we take uneeded injuries. anyone know what might be causing this?

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Thu Aug 01, 2013 10:09 pm

Best guess is that it treats the gate exactly like a door and since your guys can see the enemy they are pathing to them the shortest route they can find which is straight through the gate which is locked so he unlocks it to get through. They do this with locked doors on buildings too.

spartan_repr
Posts: 1
Joined: Fri Aug 02, 2013 4:33 am

Fri Aug 02, 2013 4:37 am

My guys are doing the same thing for the gates. If i lock with character a... then character b, working on the stone mine, will go unlock them before he will continue work.

Balrog
Posts: 10
Joined: Fri Aug 02, 2013 6:19 am

Fri Aug 02, 2013 6:21 am

I too have this problem. The character will close the gate but when inside the walls will not move away from the gate without opening it first.

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Shidan
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Joined: Mon Oct 22, 2012 1:41 pm

Fri Aug 02, 2013 9:32 am

Huh, I don't seem to be having this issue, probably has something to do with where you placed the gate.
Whats the terrain like where you put your gate?

yoness
Posts: 18
Joined: Mon May 06, 2013 1:32 am

Fri Aug 02, 2013 6:50 pm

its rather narrow. i found an area near Catan i found to be easily defend-able from bandit attacks before walls were re introduced. and with the new walls around them its even safer. there is only one entrance; a narrow ditch like area with only my gate in the way which is just big enough to block the whole path without clipping issues and the wall itself surrounds all other possible entryways to the town.

http://steamcommunity.com/sharedfiles/f ... =165803910

you can see the gate at the bottom left.

Smithers
Posts: 17
Joined: Thu Jul 04, 2013 5:04 pm
Location: Bristol, UK
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Mon Aug 05, 2013 4:31 pm

I have this exact same issue, which I wrote about in gameplay by mistake. Even with the stone miners too!
Smithy

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Aug 05, 2013 7:34 pm

If the issue is your men trying to get to nearby hostiles, then you should be able to stop them from unlocking your gate by setting your men to "blocks only".

Smithers
Posts: 17
Joined: Thu Jul 04, 2013 5:04 pm
Location: Bristol, UK
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Mon Aug 05, 2013 11:07 pm

Tolwrath wrote:If the issue is your men trying to get to nearby hostiles, then you should be able to stop them from unlocking your gate by setting your men to "blocks only".
Just tried that, selected all units, set to blocks only, closed the gate...as soon as it closed two of the group went to unlock it again.
Smithy

Novatech Elite Gaming laptop - custom built.
Intel i7 3rd Gen
Nvidia GT-650M
8Gb RAM
750 HDD/SSD

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SnowyDay
Posts: 17
Joined: Wed Aug 07, 2013 2:38 am

Wed Aug 07, 2013 2:40 am

Same. I rebuilt the gate several times. There are NO bandits around so my guys are not opening it to get to something. I was able to fight one of my guys away from unlocking the gate, next thing I know two of my other guys run to unlock it. For no reason. Then they go back to work :?

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Murkula
Posts: 5
Joined: Wed Jul 31, 2013 10:55 pm
Location: Finland

Wed Aug 07, 2013 11:00 am

I also had the same issue and I noticed that if I place gate locking guards outside the gate they won't open it but will attack enemies normally.
This of course doesn't help much if you just would like to prevent the whole fighting and just sit in your castle :)

Smithers
Posts: 17
Joined: Thu Jul 04, 2013 5:04 pm
Location: Bristol, UK
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Wed Aug 07, 2013 10:44 pm

This is why I've moved my whole team to the nearest city for protection until the problem is resolved
Smithy

Novatech Elite Gaming laptop - custom built.
Intel i7 3rd Gen
Nvidia GT-650M
8Gb RAM
750 HDD/SSD

Baldilox
Posts: 2
Joined: Thu Aug 08, 2013 6:54 am

Thu Aug 08, 2013 7:00 am

Yup, same issue. My guys have Gatehouse OCD. 1 guy locks gate. A couple seconds later another dude comes up and unlocks it. I just figure they've been spending a lot of time together, they're getting on each other's nerves a little, and this is just a way for them to be passive aggressive towards each other. These things happen in small communities.

anamethatpie
Posts: 1
Joined: Tue Aug 06, 2013 9:34 am

Fri Aug 09, 2013 5:11 am

I think i've found a fix for this. its worked for a couple of mins, even when the game is sped up.
So here's what i did.
1. send a guy outside wall to lock gate.
2 send him inside (he will unlock gate)
3 lock gate from inside
4 wait until your stone miner unlocks (this happens when the mine is full and he goes to transport the rock)
5 relock gate from inside
6 ctrl +shift + f11
7 wait (during this you will see the gate open)
8 relock gate from inside
9 quicksave
Like i said ive only tried this once, and its working so far. I'll check the thread again to see if this works for anyone else :D

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