0.62.1 = i just downloaded the 'demo' from the website today, I dont enter the key, i can pick my DX9 and video etc. settings, but as soon as I click OK it CTD. (fullscreen, windowed, doesnt seem to matter)
Checked with the sort of "faq" on crashes.
Apparently i cant upload files either, so ogre.txt file below. Did i somehow manage to get a corrupt .exe from the mirror site?
(bah figured I could zip it, but oh well, its small enough!?)
02:25:09: Creating resource group General
02:25:09: Creating resource group Internal
02:25:09: Creating resource group Autodetect
02:25:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
02:25:09: Registering ResourceManager for type Material
02:25:09: Registering ResourceManager for type Mesh
02:25:09: Registering ResourceManager for type Skeleton
02:25:09: MovableObjectFactory for type 'ParticleSystem' registered.
02:25:09: OverlayElementFactory for type Panel registered.
02:25:09: OverlayElementFactory for type BorderPanel registered.
02:25:09: OverlayElementFactory for type TextArea registered.
02:25:09: Registering ResourceManager for type Font
02:25:09: ArchiveFactory for archive type FileSystem registered.
02:25:09: ArchiveFactory for archive type Zip registered.
02:25:09: ArchiveFactory for archive type EmbeddedZip registered.
02:25:09: DDS codec registering
02:25:09: FreeImage version: 3.13.1
02:25:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
02:25:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
02:25:09: Registering ResourceManager for type HighLevelGpuProgram
02:25:09: Registering ResourceManager for type Compositor
02:25:09: MovableObjectFactory for type 'Entity' registered.
02:25:09: MovableObjectFactory for type 'Light' registered.
02:25:09: MovableObjectFactory for type 'BillboardSet' registered.
02:25:09: MovableObjectFactory for type 'ManualObject' registered.
02:25:09: MovableObjectFactory for type 'BillboardChain' registered.
02:25:09: MovableObjectFactory for type 'RibbonTrail' registered.
02:25:09: Loading library .\Plugin_OctreeSceneManager
02:25:09: Installing plugin: Octree Scene Manager
02:25:09: Plugin successfully installed
02:25:09: Loading library .\Plugin_ParticleFX
02:25:09: Installing plugin: ParticleFX
02:25:09: Particle Emitter Type 'Point' registered
02:25:09: Particle Emitter Type 'Box' registered
02:25:09: Particle Emitter Type 'Ellipsoid' registered
02:25:09: Particle Emitter Type 'Cylinder' registered
02:25:09: Particle Emitter Type 'Ring' registered
02:25:09: Particle Emitter Type 'HollowEllipsoid' registered
02:25:09: Particle Affector Type 'LinearForce' registered
02:25:09: Particle Affector Type 'ColourFader' registered
02:25:09: Particle Affector Type 'ColourFader2' registered
02:25:09: Particle Affector Type 'ColourImage' registered
02:25:09: Particle Affector Type 'ColourInterpolator' registered
02:25:09: Particle Affector Type 'Scaler' registered
02:25:09: Particle Affector Type 'Rotator' registered
02:25:09: Particle Affector Type 'DirectionRandomiser' registered
02:25:09: Particle Affector Type 'DeflectorPlane' registered
02:25:09: Plugin successfully installed
02:25:09: Loading library .\Plugin_CgProgramManager
02:25:09: Installing plugin: Cg Program Manager
02:25:09: Plugin successfully installed
02:25:09: Loading library .\RenderSystem_Direct3D9
02:25:09: Installing plugin: D3D9 RenderSystem
02:25:09: D3D9 : Direct3D9 Rendering Subsystem created.
02:25:09: D3D9: Driver Detection Starts
02:25:09: D3D9: Driver Detection Ends
02:25:09: Plugin successfully installed
02:25:09: Loading library .\Plugin_AdVantageTerrainSceneManager
02:25:09: Installing plugin: AdVantage Terrain Scene Manager
02:25:09: Plugin successfully installed
02:25:09: Loading library .\caelum
02:25:09: Installing plugin: Caelum
02:25:09: Caelum plugin version 0.5.0 installed
02:25:09: Plugin successfully installed
02:25:09: *-*-* OGRE Initialising
02:25:09: *-*-* Version 1.8.1 (Byatis)
02:25:09: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
02:25:09: D3D9 : RenderSystem Option: FSAA = 0
02:25:09: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
02:25:09: D3D9 : RenderSystem Option: Floating-point mode = Fastest
02:25:09: D3D9 : RenderSystem Option: Full Screen = No
02:25:09: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
02:25:09: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
02:25:09: D3D9 : RenderSystem Option: Use Multihead = Auto
02:25:09: D3D9 : RenderSystem Option: VSync = No
02:25:09: D3D9 : RenderSystem Option: VSync Interval = 1
02:25:09: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
02:25:09: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
02:25:12: CPU Identifier & Features
02:25:12: -------------------------
02:25:12: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
02:25:12: * SSE: yes
02:25:12: * SSE2: yes
02:25:12: * SSE3: yes
02:25:12: * MMX: yes
02:25:12: * MMXEXT: yes
02:25:12: * 3DNOW: no
02:25:12: * 3DNOWEXT: no
02:25:12: * CMOV: yes
02:25:12: * TSC: yes
02:25:12: * FPU: yes
02:25:12: * PRO: yes
02:25:12: * HT: no
02:25:12: -------------------------
02:25:12: D3D9 : Subsystem Initialising
02:25:12: Registering ResourceManager for type Texture
02:25:12: Registering ResourceManager for type GpuProgram
02:25:12: D3D9RenderSystem::_createRenderWindow "Kenshi 0.62.1", 1280x720 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
02:25:12: D3D9 : Created D3D9 Rendering Window 'Kenshi 0.62.1' : 1280x720, 32bpp
02:25:12: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
02:25:13: D3D9: Vertex texture format supported - PF_L8
02:25:13: D3D9: Vertex texture format supported - PF_L16
02:25:13: D3D9: Vertex texture format supported - PF_A8
02:25:13: D3D9: Vertex texture format supported - PF_A4L4
02:25:13: D3D9: Vertex texture format supported - PF_BYTE_LA
02:25:13: D3D9: Vertex texture format supported - PF_R5G6B5
02:25:13: D3D9: Vertex texture format supported - PF_B5G6R5
02:25:13: D3D9: Vertex texture format supported - PF_A4R4G4B4
02:25:13: D3D9: Vertex texture format supported - PF_A1R5G5B5
02:25:13: D3D9: Vertex texture format supported - PF_A8R8G8B8
02:25:13: D3D9: Vertex texture format supported - PF_B8G8R8A8
02:25:13: D3D9: Vertex texture format supported - PF_A2R10G10B10
02:25:13: D3D9: Vertex texture format supported - PF_A2B10G10R10
02:25:13: D3D9: Vertex texture format supported - PF_DXT1
02:25:13: D3D9: Vertex texture format supported - PF_DXT2
02:25:13: D3D9: Vertex texture format supported - PF_DXT3
02:25:13: D3D9: Vertex texture format supported - PF_DXT4
02:25:13: D3D9: Vertex texture format supported - PF_DXT5
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
02:25:13: D3D9: Vertex texture format supported - PF_X8R8G8B8
02:25:13: D3D9: Vertex texture format supported - PF_X8B8G8R8
02:25:13: D3D9: Vertex texture format supported - PF_R8G8B8A8
02:25:13: D3D9: Vertex texture format supported - PF_DEPTH
02:25:13: D3D9: Vertex texture format supported - PF_SHORT_RGBA
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT16_R
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT32_R
02:25:13: D3D9: Vertex texture format supported - PF_SHORT_GR
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT16_GR
02:25:13: D3D9: Vertex texture format supported - PF_FLOAT32_GR
02:25:13: D3D9: Vertex texture format supported - PF_SHORT_RGB
02:25:13: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
02:25:13: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
02:25:13: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
02:25:13: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
02:25:13: D3D9: Vertex texture format supported - PF_R8
02:25:13: D3D9: Vertex texture format supported - PF_RG8
02:25:13: RenderSystem capabilities
02:25:13: -------------------------
02:25:13: RenderSystem Name: Direct3D9 Rendering Subsystem
02:25:13: GPU Vendor: ati
02:25:13: Device Name: Monitor-1-AMD Radeon HD 7800 Series
02:25:13: Driver Version: 8.17.10.1247
02:25:13: * Fixed function pipeline: yes
02:25:13: * Hardware generation of mipmaps: yes
02:25:13: * Texture blending: yes
02:25:13: * Anisotropic texture filtering: yes
02:25:13: * Dot product texture operation: yes
02:25:13: * Cube mapping: yes
02:25:13: * Hardware stencil buffer: yes
02:25:13: - Stencil depth: 8
02:25:13: - Two sided stencil support: yes
02:25:13: - Wrap stencil values: yes
02:25:13: * Hardware vertex / index buffers: yes
02:25:13: * Vertex programs: yes
02:25:13: * Number of floating-point constants for vertex programs: 256
02:25:13: * Number of integer constants for vertex programs: 16
02:25:13: * Number of boolean constants for vertex programs: 16
02:25:13: * Fragment programs: yes
02:25:13: * Number of floating-point constants for fragment programs: 224
02:25:13: * Number of integer constants for fragment programs: 16
02:25:13: * Number of boolean constants for fragment programs: 16
02:25:13: * Geometry programs: no
02:25:13: * Number of floating-point constants for geometry programs: 958
02:25:13: * Number of integer constants for geometry programs: 0
02:25:13: * Number of boolean constants for geometry programs: 0
02:25:13: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
02:25:13: * Texture Compression: yes
02:25:13: - DXT: yes
02:25:13: - VTC: no
02:25:13: - PVRTC: no
02:25:13: * Scissor Rectangle: yes
02:25:13: * Hardware Occlusion Query: yes
02:25:13: * User clip planes: yes
02:25:13: * VET_UBYTE4 vertex element type: yes
02:25:13: * Infinite far plane projection: yes
02:25:13: * Hardware render-to-texture: yes
02:25:13: * Floating point textures: yes
02:25:13: * Non-power-of-two textures: yes
02:25:13: * Volume textures: yes
02:25:13: * Multiple Render Targets: 4
02:25:13: - With different bit depths: yes
02:25:13: * Point Sprites: yes
02:25:13: * Extended point parameters: yes
02:25:13: * Max Point Size: 256
02:25:13: * Vertex texture fetch: yes
02:25:13: * Number of world matrices: 0
02:25:13: * Number of texture units: 8
02:25:13: * Stencil buffer depth: 8
02:25:13: * Number of vertex blend matrices: 0
02:25:13: - Max vertex textures: 4
02:25:13: - Vertex textures shared: no
02:25:13: * Render to Vertex Buffer : no
02:25:13: * DirectX per stage constants: yes
02:25:13: ***************************************
02:25:13: *** D3D9 : Subsystem Initialised OK ***
02:25:13: ***************************************
02:25:13: DefaultWorkQueue('Root') initialising on thread 01471800.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0147CF30 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0147CF60 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0147CF90 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0147CFC0 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0147CFF0 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0150E4E0 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0150E510 starting.
02:25:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0150E540 starting.
02:25:13: Particle Renderer Type 'billboard' registered
02:25:13: SceneManagerFactory for type 'OctreeSceneManager' registered.
02:25:13: SceneManagerFactory for type 'AVTerrainSceneManager' registered.
02:25:13: Creating resource group Bootstrap
02:25:13: OGRE EXCEPTION(7:InternalErrorException): ./data/meshes/OgreCore.zip - error whilst opening archive: Unable to read zip file. in ZipArchive::checkZzipError at C:\kenshi\ogre_src_181\OgreMain\src\OgreZip.cpp (line 293)
Cant start game - clicking OK after configurator = crash
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- crashDump0.62.1.dmp.zip
- (53.04 KiB) Downloaded 158 times
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
Just to be clear, you did install all of the programs from the dependencies folder as suggested in Known Problems and Solutions?
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