The loose items that are on the ground at random campsites, the ones titles like "*Faction* camp 95", each quick save and quick load creates an additional item stacked on the one already on the ground.
For example if it's not clear: A camp has a book, a bowl, and some dried meat on the ground that spawns with the camp itself, if you QS then QL, there will be two books, two bowls, and two pieces of meat. Even if you pick up those items, they will still spawn back on QSQL, effectivly causing infinite of what ever items they are.
[0.90.9]Duplication Bug with Loose Items at Camps
- ubersoldier
- Posts: 7
- Joined: Tue Feb 12, 2013 12:19 pm
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