[0.93.4] (Bug) Group Combat and AGRO Not Working

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Dreadarm
Posts: 20
Joined: Sun Jul 10, 2016 4:49 am

Tue Jul 12, 2016 5:09 pm

When you engage in group combat play npc's disengage now from combatants before they have been defeated in battle. For instance, when scavengers attack crops, all will come to arms and attack the scavengers but they will only kill approximately 8/10 of them and then go dormant/back to other tasks leaving the other 2/10 to continue attacking crops/player npc's.
My Master list of Bugs/Exploits that I submitted.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Wed Jul 13, 2016 6:00 am

This may be in relation to the issue of dropping combat with people who become unarmed. If you knock out the arms of someone fighting you to a point they can't use a weapon, it drops combat with them (super annoying).

There is a stacking bug that this happens with animals aswell sometimes.
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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Dreadarm
Posts: 20
Joined: Sun Jul 10, 2016 4:49 am

Wed Jul 13, 2016 9:01 am

Enabling Chase on all my guard characters seems to be a viable work around for this for now. I would have to show you a video, perhaps I will record one later, so that this does not get mistaken as "Intended" from my lack of descriptive communication skills.
My Master list of Bugs/Exploits that I submitted.

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