I don't know if what i'm reporting is a bug, a known issue or an unfixable kink, but i have a base, with a 2 layers doorway, with 6 turrets between the 2 doors (airlock style). the turrets have clear visual on what knocks at the first door, and shoot at it when i order them to.
My issue is that when they are by themselves, they don't automatically attack people who are damaging the first door,. This makes it quite inconvenient to launch expeditions outside of my base.
and in case this gets asked, they have "ranged" and "jobs" enabled in the behavior panel.
Is it possible that this gets fixed? or is it some kind of "unfixable" thing thats going to carry on to 1.0?
don't get my wrong i love your game.
Thanks in advance for any reply