Stone golem cant be shot at

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lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Tue Feb 12, 2019 8:07 am

My ranged guys just sit there doing nothing. another guy gets up from a coma and they all shoot him, but her? nope..... they honor the melee combat i guess?

dragonalumni
Posts: 101
Joined: Sat Apr 22, 2017 1:10 am

Tue Feb 12, 2019 11:21 am

Maybe she cast protection from normal missiles.

Full Frontal Yeti
Posts: 33
Joined: Thu Jan 17, 2019 5:54 pm

Fri Feb 15, 2019 6:02 pm

I got a guess on this one.

have you tried right clicking on her and selecting "shoot at" to directly command a turret unit to do so?

I have noticed an odd "is/is not aggressive" detection mechanic for turret units.Whenever an event is happening, the units will not agro on the event units as soon as they get in range. Instead they wait till those units go through their little talkies before they will auto agro on them.
But you can at any time right click on one of the event units and use "shoot at" to force your turret units to agro on the event party whenever you want.

Also i have noticed that when a random roaming gang agros on my base, they turret units will not agro on them until they actually make an attack on my front gate. Making it such that it is pointless to use a water positioned entrance to slow them up, as the AI for your units will simply wait for them to start smashing on your gate before they agro on them.


So there is some kinda odd agro mechanics for our units, that does not recognize and react to, what it is the game directly told the player already, in either direct language or in world actions.

When the gang of bandits is rushing your gate and yammering about how they are going to take your stuff, the turret units really ought to react to that and not wait till they actually start smashing on our front gate to do anything.

But anyway i'd bet if you sent out a unit to start melee, the turret units would agro on her. Or if you just manually command them to "shoot at."

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