Visual Bugs
Sometimes at certain angles I get these weird artifacts (extremely flickering) since 0.74.0. It got way better with 0.74.1 but I had them in 0.74.2 once too. Asus Radeon HD 7870
I also noticed that this helmet isn't correctly moving with the head and floats in the air when the character moves/bends over.
I also noticed that this helmet isn't correctly moving with the head and floats in the air when the character moves/bends over.
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- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
finding weapons offset in player controlled hands. tried many weapons they all seem to be floating.

also new hire portraits are white. even after reloading.

also new hire portraits are white. even after reloading.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Get a long line coming from the tin can helmet when it is worn.
https://www.dropbox.com/s/ltlprlpru0x4l ... 0.jpg?dl=0
https://www.dropbox.com/s/ltlprlpru0x4l ... 0.jpg?dl=0
Got two visuals bugs related to arm wounds :
When you put a guy/girl with a arm under 0 hp in a bed , his arm will glitch and turn around during all the time he is in bed.
Second , is when the arm is back to 100 or at least 50% it will be shown as if wounded , meaning don't move and oscillate forward and backward when you move. Don't affect fight
Edit : Third met a blue bandit today
When you put a guy/girl with a arm under 0 hp in a bed , his arm will glitch and turn around during all the time he is in bed.
Second , is when the arm is back to 100 or at least 50% it will be shown as if wounded , meaning don't move and oscillate forward and backward when you move. Don't affect fight
Edit : Third met a blue bandit today
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When you dismantle walls , The wall texture stay here ,even if anyone can go trought it. (Second type of wall).
Depending on which aimless position you give to your guys when you hire them , The way they works change from weirds , to almost impossible (Got one with his two arms in his head , shaking frontward and backward)
Depending on which aimless position you give to your guys when you hire them , The way they works change from weirds , to almost impossible (Got one with his two arms in his head , shaking frontward and backward)
My level 5 research lab has turned invisible. It was visible right after I built it but loading my game the next day it was invisible. It can still be interacted with and used for research.
It's built on the second floor of a building I bought in Brink.
It's built on the second floor of a building I bought in Brink.
“The truth may be out there, but the lies are inside your head.” [Terry Pratchett in Hogfather]
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Kenshi_Garth
- Posts: 12
- Joined: Fri Jun 05, 2015 8:52 pm
Blue Skins! not really an urgent issue but might as well post a picture, Also notice the run/jog/walk on you UI is absent.
I was running 1920 x 1080 DX11 rendered using my little GTX 660.
I was running 1920 x 1080 DX11 rendered using my little GTX 660.
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- Hatsune_Neko
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- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
yeazintoki wrote:Occlusion culling cut off visible tiangles if the are too stretched.
that's part of the Dx11 terrain texture issue.
they know of it and are working on fixing it.
just be carefull, there has been reports of people being able to walk into the missing sections. and then leading to crashes.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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IronMaverick
- Posts: 31
- Joined: Sat Apr 06, 2013 5:25 am
Wow! I think I'm having other issues to Direct x11 as well, I never really thought about it, I had thought the last patch broke my game; I recall however that around that same time I switched from 9 to 11, I MUST EXPERIMENT!Hatsune_Neko wrote:yeazintoki wrote:Occlusion culling cut off visible tiangles if the are too stretched.
that's part of the Dx11 terrain texture issue.
they know of it and are working on fixing it.
just be carefull, there has been reports of people being able to walk into the missing sections. and then leading to crashes.
Im having the same problem Kenshi_Garth pointed out, missing icon for toggle walk/run on my UI this only occurs in DX11
1920 x 1080 @ 32-bit color
Vsync: No
Rendering Device: AMD Raedon HD 7700 series (7770)
Full Screen: Yes
DirectX11
With the following ingame settings
https://www.dropbox.com/s/wm6z85fovvvvl ... 2.jpg?dl=0 (Wouldn't work as a image link)
1920 x 1080 @ 32-bit color
Vsync: No
Rendering Device: AMD Raedon HD 7700 series (7770)
Full Screen: Yes
DirectX11
With the following ingame settings
https://www.dropbox.com/s/wm6z85fovvvvl ... 2.jpg?dl=0 (Wouldn't work as a image link)
My previous thread asking for a fix to this bug resides here: http://www.lofigames.com/phpBB3/viewtop ... =10&t=8235
Basically in Brink lots of slavers come into the town and stand around. After importing a save they all came back very quickly.
http://i.imgur.com/FDEvOyO.jpg
Basically in Brink lots of slavers come into the town and stand around. After importing a save they all came back very quickly.
http://i.imgur.com/FDEvOyO.jpg
Hello, my name is Purry and I am a ArmA and Kenshi fanatic.
You can find my Specs and Youtube Gameplay below.
Channel: https://goo.gl/qQ1JHQ
Specs: https://goo.gl/O84575
You can find my Specs and Youtube Gameplay below.
Channel: https://goo.gl/qQ1JHQ
Specs: https://goo.gl/O84575
http://images.akamai.steamusercontent.c ... 91ED816F1/
http://images.akamai.steamusercontent.c ... 026C6D5E6/
https://drive.google.com/open?id=0Bz-U9 ... 0FwRXVrN2c (My save)
Visual bug i have before 0.74.30 and its always actualy 0.74.32. I don't know if this is already know..
http://images.akamai.steamusercontent.c ... 026C6D5E6/
https://drive.google.com/open?id=0Bz-U9 ... 0FwRXVrN2c (My save)
Visual bug i have before 0.74.30 and its always actualy 0.74.32. I don't know if this is already know..
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halafradrimx
- Posts: 80
- Joined: Mon Jul 28, 2014 8:23 pm
Confirmed visual bug : some idle stances in the character creation/surgeon selection can create conflicts with other animations, such as combat, make some weird limb positions.
Like these :
Like these :
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- Labour_Stance
- screenshot_2615.jpg (180.18 KiB) Viewed 16109 times
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- Combat_Training
- screenshot_2613.jpg (172.67 KiB) Viewed 16109 times
OS : Windows 8.1 , x64 bits
Processor : Intel Core i7-2600 CPU @ 3.40GHz
Ram Memory : 16 GB
Video Card : Nvidia Geforce GTX 750 Ti
Hard Drive : 500 GB Seagate (OS) and 1 GB Seagate (Other files)
Processor : Intel Core i7-2600 CPU @ 3.40GHz
Ram Memory : 16 GB
Video Card : Nvidia Geforce GTX 750 Ti
Hard Drive : 500 GB Seagate (OS) and 1 GB Seagate (Other files)
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
thats from the light source actually
it's kinda super bright from the sun. not sure how they gonna fix it though as the light source does drown out and white out areas. including plants and trees.
it's kinda super bright from the sun. not sure how they gonna fix it though as the light source does drown out and white out areas. including plants and trees.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Couple things i've noticed so far in 0.75.3. If those has been already reported, please, excuse me and delete this post
I believe this chain must be on a wheel which is right above it, on top of the gate.

I absolutely loved to throw dead and dying bandits off a cliff, but now, upon putting down, they're just standing like that in the midair.

I believe this chain must be on a wheel which is right above it, on top of the gate.
I absolutely loved to throw dead and dying bandits off a cliff, but now, upon putting down, they're just standing like that in the midair.
Bugs are love, bugs are life!
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
Couldn't find the original post about this issue so I will add it here.
Noticed that the flashing warnings for squads under attack have not been working since 75.3. in the full screen mode.
But recently ended up in windowed mode and they are working there.
same issue with the walk/jog/run button. It is blank in full screen mode but shows fine in windowed mode.
For both modes I'm running in 1920X1080. have tried it in both DX9 and DX11.
Noticed that the flashing warnings for squads under attack have not been working since 75.3. in the full screen mode.
But recently ended up in windowed mode and they are working there.
same issue with the walk/jog/run button. It is blank in full screen mode but shows fine in windowed mode.
For both modes I'm running in 1920X1080. have tried it in both DX9 and DX11.
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