Visual Bugs

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Butta
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Posts: 313
Joined: Tue Apr 02, 2013 9:04 pm
Location: Germany

Wed May 13, 2015 9:39 pm

Sometimes at certain angles I get these weird artifacts (extremely flickering) since 0.74.0. It got way better with 0.74.1 but I had them in 0.74.2 once too. Asus Radeon HD 7870
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I also noticed that this helmet isn't correctly moving with the head and floats in the air when the character moves/bends over.
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Hatsune_Neko
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Location: Columbus, OH

Wed May 13, 2015 10:37 pm

finding weapons offset in player controlled hands. tried many weapons they all seem to be floating.

Image

also new hire portraits are white. even after reloading.
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Danwoo
Posts: 21
Joined: Sun May 10, 2015 6:01 am

Thu May 14, 2015 1:23 am

Get a long line coming from the tin can helmet when it is worn.
https://www.dropbox.com/s/ltlprlpru0x4l ... 0.jpg?dl=0

Alafff
Posts: 18
Joined: Wed Dec 10, 2014 12:16 am

Thu May 21, 2015 4:08 pm

Got two visuals bugs related to arm wounds :

When you put a guy/girl with a arm under 0 hp in a bed , his arm will glitch and turn around during all the time he is in bed.

Second , is when the arm is back to 100 or at least 50% it will be shown as if wounded , meaning don't move and oscillate forward and backward when you move. Don't affect fight

Edit : Third met a blue bandit today :)
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Alafff
Posts: 18
Joined: Wed Dec 10, 2014 12:16 am

Mon Jun 08, 2015 12:23 pm

When you dismantle walls , The wall texture stay here ,even if anyone can go trought it. (Second type of wall).

Depending on which aimless position you give to your guys when you hire them , The way they works change from weirds , to almost impossible (Got one with his two arms in his head , shaking frontward and backward)

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Izuela
Posts: 21
Joined: Sat Jun 13, 2015 12:20 am

Sat Jun 13, 2015 10:11 pm

My level 5 research lab has turned invisible. It was visible right after I built it but loading my game the next day it was invisible. It can still be interacted with and used for research.

It's built on the second floor of a building I bought in Brink.
“The truth may be out there, but the lies are inside your head.” [Terry Pratchett in Hogfather]

Set
Posts: 206
Joined: Tue Jan 07, 2014 5:40 pm

Thu Jun 18, 2015 1:30 am

My name is Legion, for we are many (it happens with animals too)
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In 0.74.10 at certain angles you can see these weird light reflection on bushes.
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Well....the clothes one is typical
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Kenshi_Garth
Posts: 12
Joined: Fri Jun 05, 2015 8:52 pm

Tue Jun 23, 2015 6:57 pm

Blue Skins! not really an urgent issue but might as well post a picture, Also notice the run/jog/walk on you UI is absent.

I was running 1920 x 1080 DX11 rendered using my little GTX 660.
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zintoki
Posts: 21
Joined: Mon Jun 15, 2015 2:47 pm

Fri Jun 26, 2015 12:16 pm

Occlusion culling cut off visible tiangles if the are too stretched.
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Hatsune_Neko
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Location: Columbus, OH

Fri Jun 26, 2015 9:25 pm

zintoki wrote:Occlusion culling cut off visible tiangles if the are too stretched.
yea
that's part of the Dx11 terrain texture issue.
they know of it and are working on fixing it.
just be carefull, there has been reports of people being able to walk into the missing sections. and then leading to crashes.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

IronMaverick
Posts: 31
Joined: Sat Apr 06, 2013 5:25 am

Mon Jun 29, 2015 10:09 pm

Hatsune_Neko wrote:
zintoki wrote:Occlusion culling cut off visible tiangles if the are too stretched.
yea
that's part of the Dx11 terrain texture issue.
they know of it and are working on fixing it.
just be carefull, there has been reports of people being able to walk into the missing sections. and then leading to crashes.
Wow! I think I'm having other issues to Direct x11 as well, I never really thought about it, I had thought the last patch broke my game; I recall however that around that same time I switched from 9 to 11, I MUST EXPERIMENT!

Redknob
Posts: 7
Joined: Wed Jan 07, 2015 10:19 pm

Tue Jul 14, 2015 10:19 am

Im having the same problem Kenshi_Garth pointed out, missing icon for toggle walk/run on my UI this only occurs in DX11
1920 x 1080 @ 32-bit color
Vsync: No
Rendering Device: AMD Raedon HD 7700 series (7770)
Full Screen: Yes
DirectX11
With the following ingame settings
https://www.dropbox.com/s/wm6z85fovvvvl ... 2.jpg?dl=0 (Wouldn't work as a image link)

Redknob
Posts: 7
Joined: Wed Jan 07, 2015 10:19 pm

Sat Jul 18, 2015 2:30 pm

First level generators say they produce +10 power, but they produce +20 power which is weird because when I looked in the toolkit it seems its set to produce +10 power
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Purry
Posts: 9
Joined: Fri Jul 17, 2015 10:56 pm

Sat Jul 25, 2015 11:52 pm

My previous thread asking for a fix to this bug resides here: http://www.lofigames.com/phpBB3/viewtop ... =10&t=8235

Basically in Brink lots of slavers come into the town and stand around. After importing a save they all came back very quickly.
http://i.imgur.com/FDEvOyO.jpg
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Mihokyo
Posts: 20
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Wed Jul 29, 2015 1:42 pm

http://images.akamai.steamusercontent.c ... 91ED816F1/

http://images.akamai.steamusercontent.c ... 026C6D5E6/

https://drive.google.com/open?id=0Bz-U9 ... 0FwRXVrN2c (My save)

Visual bug i have before 0.74.30 and its always actualy 0.74.32. I don't know if this is already know..

halafradrimx
Posts: 80
Joined: Mon Jul 28, 2014 8:23 pm

Thu Jul 30, 2015 6:10 am

Confirmed visual bug : some idle stances in the character creation/surgeon selection can create conflicts with other animations, such as combat, make some weird limb positions.

Like these :
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Combat_Training
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OS : Windows 8.1 , x64 bits
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Abek
Posts: 235
Joined: Sun Mar 22, 2015 10:12 am

Tue Aug 11, 2015 7:44 pm

Bump on small farm and hemp farm producing a "shimmering white" flashes. It's quite unattractive. Bushes and shrubs in nature do that too. I think it's related to these objects previously having a "wind blows them around" animation.

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Hatsune_Neko
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Location: Columbus, OH

Wed Aug 12, 2015 6:49 pm

thats from the light source actually
it's kinda super bright from the sun. not sure how they gonna fix it though as the light source does drown out and white out areas. including plants and trees.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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Sol Lignum
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Thu Sep 17, 2015 9:36 am

Couple things i've noticed so far in 0.75.3. If those has been already reported, please, excuse me and delete this post :)

I believe this chain must be on a wheel which is right above it, on top of the gate.
Image

I absolutely loved to throw dead and dying bandits off a cliff, but now, upon putting down, they're just standing like that in the midair.
Image
Bugs are love, bugs are life!

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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Oct 22, 2015 7:36 pm

Couldn't find the original post about this issue so I will add it here.
Noticed that the flashing warnings for squads under attack have not been working since 75.3. in the full screen mode.
But recently ended up in windowed mode and they are working there.
same issue with the walk/jog/run button. It is blank in full screen mode but shows fine in windowed mode.

For both modes I'm running in 1920X1080. have tried it in both DX9 and DX11.

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