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[0.93.0] Foraging Animals Crash

Posted: Fri Jul 01, 2016 5:36 pm
by PnzrNorm
Encountered a crash when I gave a character the Job to Forage Animals.
No crash dump was generated.

Re: [0.93.0] Foraging Animals Crash

Posted: Sat Jul 02, 2016 12:17 am
by Berzerker Jay
Has Foraging Animals actually been working? I've never had it actually work....

Re: [0.93.0] Foraging Animals Crash

Posted: Sat Jul 02, 2016 12:18 am
by Berzerker Jay
I just figured it was a placeholder or something, only bother assigning it as a job once in a while just to see it's still not working, and then manually go through it all. It's never worked for me through successive updates.

Re: [0.93.0] Foraging Animals Crash

Posted: Sun Jul 17, 2016 2:31 am
by pigiron
I have had characters assigned to that job, and they did chase down the corpses and loot skins to place in the barrel. V. high chance of crash, though. As in, autoloot three animals, crash. Reload. Autoloot one animal, crash. And so on.

Re: [0.93.0] Foraging Animals Crash

Posted: Tue Jul 19, 2016 9:04 pm
by Dreadarm
I have used this extensively, and I have not yet had a crash. I am however on 0.93.4 So it may have already been fixed in the test release.

Re: [0.93.0] Foraging Animals Crash

Posted: Thu Sep 08, 2016 1:32 pm
by rob1727
Still evident on 0.93.22 :(

Re: [0.93.0] Foraging Animals Crash

Posted: Sun Sep 11, 2016 10:41 pm
by Hatsune_Neko
rob1727 wrote:Still evident on 0.93.22 :(
can you upload your crashdump.
if it didn't create one, zip up your Kenshi.log and upload that in its place.

Re: [0.93.0] Foraging Animals Crash

Posted: Sun Oct 23, 2016 2:20 am
by ekhymosis
I've had this crash a few times as well. It usually happens when two characters have the 'foraging animals' set and forage the same corpse. The first one will get the pelt, the second one will cause the crash.