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[0.95.8] Dialogue about a race that isn't present.
Posted: Sun Jan 01, 2017 11:16 pm
by Chompster
With my human character i hired a skeleton and 2 other humans in the swamp, and on the way back one of them made a comment about visiting the dancing skeleton. A follow up sentence was then said that was referring to sheks even though none were present.
Re: [0.95.8] Dialogue about a race that isn't present.
Posted: Mon Jan 02, 2017 3:16 am
by franko
I have a similar problem, when walking into the same bar with my squad of humans, i get references as if a robot entered. Something like: "looks like the bar sign got alive again" or similar.
So something seems to be off with the race detection.