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0.95.35 - Part of Base Inaccessible
Posted: Sun May 14, 2017 8:24 pm
by Dannibal
An area inside the walls of my base was working fine (I have farms planted there), but after saving, exiting, and loading back in, it now shows as inaccessible terrain (circle/slash symbol and can't make characters move there). I tried re-importing rather than loading, same problem.
Re: 0.95.35 - Part of Base Inaccessible
Posted: Sun May 14, 2017 11:38 pm
by Hatsune_Neko
can you zipup and upload the save with the issue
if the file goes over 10 mb's You can use any of these free cloud storage services
dropbox
googledrive
File Dropper
Re: 0.95.35 - Part of Base Inaccessible
Posted: Mon May 15, 2017 7:40 pm
by Dannibal
Hatsune_Neko wrote: ↑Sun May 14, 2017 11:38 pm
can you zipup and upload the save with the issue
Here you go. (Now everyone's gonna know my sooooooooperseekrit base location

)
Re: 0.95.35 - Part of Base Inaccessible
Posted: Mon May 15, 2017 7:46 pm
by Dannibal
I swear I attached both the screenshot and the zipped save...no idea why the zip file didn't show up. Anyway, here it is again.
Re: 0.95.35 - Part of Base Inaccessible
Posted: Tue May 16, 2017 12:43 pm
by someone
This is an irritating bug I have not yet come up with a satisfactory solution for.
A quick fix for now would be to place a building inside the affected area. Then regenerate the navmesh (ctrl+shift+F11) or save and reload and it should become accessible again. The important part is its door must be in the inaccessible area. Placing a wall that crosses the boundary should also work.
Re: 0.95.35 - Part of Base Inaccessible
Posted: Tue May 16, 2017 8:45 pm
by Dannibal
I dismantled that entire base, except the stuff in the inaccessible part, and built a new one not too far away (I like the resources). Later, I was able to go back to the area and, lo and behold, it was accessible to finish dismantling - anyone want to buy a ton of greenfruit?
If it comes up again, I'll try your solution above.