0.96.16 Medic skill above 120 splintkits/medpacks gain charges

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Tearlach
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Joined: Fri Aug 11, 2017 12:04 pm

Sun Aug 13, 2017 7:53 pm

I think it probably started when my character got above 100 in medic skill, but I am not quite certain about this. My splint kit gains charges slowly but the small medpack that I used now have >500 charges. I have not cheated my medic skill, but I am assuming you are not supposed to get above 100.

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Shidan
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Joined: Mon Oct 22, 2012 1:41 pm

Mon Aug 14, 2017 1:54 am

I always wondered if this would happen. Medic skill has been uncapped for a long time, presumably unintentionally, but I never actually tested whether it would have any unusual effects.

Likely true with the Robotics skill as well, since it appears to be uncapped too.

lucidmadness
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Joined: Mon Jun 02, 2014 12:41 pm

Wed Aug 16, 2017 9:27 pm

Can confirm. Got up to 5000 charges training on leviathans :D

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Sol Lignum
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Thu Aug 17, 2017 4:27 pm

Just got to thinking. Isn't medkit quality supposed to cap the skill? So effectively it should never go beyond 100 with advanced first aid kit? I can't remember where i get it, either from old tutorial or some medkit description, it was something like: "the medkit quality will limit your first aid skill if quality is lower then your skill". Apparently, this doesn't works, somehow?

Tearlach
Posts: 16
Joined: Fri Aug 11, 2017 12:04 pm

Thu Aug 17, 2017 4:41 pm

It probably only works with how fast you can patch the wounds, that is at 100 skill you will still patch wounds quicker with a advanced medikit over a basic one.

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