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0.96.16 Medic skill above 120 splintkits/medpacks gain charges

Posted: Sun Aug 13, 2017 7:53 pm
by Tearlach
I think it probably started when my character got above 100 in medic skill, but I am not quite certain about this. My splint kit gains charges slowly but the small medpack that I used now have >500 charges. I have not cheated my medic skill, but I am assuming you are not supposed to get above 100.

Re: 0.96.16 Medic skill above 120 splintkits/medpacks gain charges

Posted: Mon Aug 14, 2017 1:54 am
by Shidan
I always wondered if this would happen. Medic skill has been uncapped for a long time, presumably unintentionally, but I never actually tested whether it would have any unusual effects.

Likely true with the Robotics skill as well, since it appears to be uncapped too.

Re: 0.96.16 Medic skill above 120 splintkits/medpacks gain charges

Posted: Wed Aug 16, 2017 9:27 pm
by lucidmadness
Can confirm. Got up to 5000 charges training on leviathans :D

Re: 0.96.16 Medic skill above 120 splintkits/medpacks gain charges

Posted: Thu Aug 17, 2017 4:27 pm
by Sol Lignum
Just got to thinking. Isn't medkit quality supposed to cap the skill? So effectively it should never go beyond 100 with advanced first aid kit? I can't remember where i get it, either from old tutorial or some medkit description, it was something like: "the medkit quality will limit your first aid skill if quality is lower then your skill". Apparently, this doesn't works, somehow?

Re: 0.96.16 Medic skill above 120 splintkits/medpacks gain charges

Posted: Thu Aug 17, 2017 4:41 pm
by Tearlach
It probably only works with how fast you can patch the wounds, that is at 100 skill you will still patch wounds quicker with a advanced medikit over a basic one.