Page 1 of 1

0.96.24 Experimental Branch - Blister Hill Depopulation (citizens)

Posted: Mon Sep 11, 2017 9:12 pm
by Rojiru
In this version there appears to be no citizen population in Blister Hill. After setting up shop with a counter of grog and bread, an initial wave of citizens bought my stock, stood in place at the counter, and I thought the shop counter to be a successful venture.

I returned to the shop much later to restock, and waited several in-game days for the citizens to perhaps come out into the light of day... and nothing happened. No visitors.

There are however tons of paladins and servants roaming the streets. Upon further investigation into residential homes, I found that there were literally no holy citizens remaining within the town.

Re: 0.96.24 Experimental Branch - Blister Hill Depopulation (citizens)

Posted: Mon Sep 11, 2017 9:15 pm
by Hatsune_Neko
can you zipup and upload your save game folder with the issue.

You can use any of these free cloud storage services
dropbox
googledrive
File Dropper
or the main forum ( 10 megs max ) to post your bug reports.
For Steam just post the link to the file in your post.

Any free cloud storage service should be acceptable long as it offers free access to the data for non registered users.

Re: 0.96.24 Experimental Branch - Blister Hill Depopulation (citizens)

Posted: Mon Sep 11, 2017 11:49 pm
by Rojiru
https://drive.google.com/open?id=0B2hG2 ... zEtekFiWWs

Here you are - the character stationed at the shop is in the Greenland Farm squad, named Setle.