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Unarmed Combat Bug? [Experimental branch 97.2]
Posted: Tue Oct 03, 2017 3:10 pm
by blvebird
Dear all, this is my first post, so hello to everyone
I am not sure if this can actually be considered a bug, but my character's Dexterity does not improve when using unarmed combat. In the skill info it states that it can be increased by using light weapons, but I am not sure if it really makes sense to be able to have a guy with 45 in Martial Arts, 24 in STR, 22 END and... 3 DEX.
Anyway, hope this helps, and mighty congratulations to the team. It's pretty amazing what you are creating.
Re: Unarmed Combat Bug? [Experimental branch 97.2]
Posted: Tue Oct 03, 2017 3:33 pm
by Hatsune_Neko
Dex is trained with light weapons mostly.
i have a character with the same mismatch. wasn't until i switched to using a katana did my dex start to rise.
she has like 50 in combat, about same in toughness but 4 in Dex.
and i originally started her out as using martial arts only until i got to the ruins to raid for some decent weapons.
Re: Unarmed Combat Bug? [Experimental branch 97.2]
Posted: Thu Oct 12, 2017 10:40 am
by blvebird
Yeah, I imagined that since it's the main DEX description that says that the way to train it would be more of a gameplay decission rather than a bug... should I move it to the Feature Request thread then?
I just don't understand how can there be a weapon lighter than not using one ^^
I don't know, some games stablish some relation of maximun difference between stats that are related to each other to keep it more realistic, or second/third grade synergies. Specially because the game changes your appearance depending on your stats... and all my ninja martial artists are just fucking huge guys, they look rather like wrestlers...
Thanks for the super swift answer!
Re: Unarmed Combat Bug? [Experimental branch 97.2]
Posted: Thu Oct 12, 2017 3:01 pm
by Hatsune_Neko
hard to tell.
it could be a bug or not. but since everything else uses specific things and activities to train it i would think it's more of just something normal for the game.
Re: Unarmed Combat Bug? [Experimental branch 97.2]
Posted: Fri Oct 13, 2017 7:05 am
by Sol Lignum
I'd imagine Dexterity stat would represent quickness and precision in handling various things, Katanas in the case, and Dodge would pass for agility, general body mobility, which is indeed trained by martial arts. Although, i'd say that Katanas should train a bit of this, while MA should train a bit of Dexterity.