[0.97.6] Pathing/AI problems BONE DOG

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Photoras
Posts: 14
Joined: Sun Nov 11, 2012 12:47 am
Location: Scorchlands

Fri Oct 20, 2017 2:41 am

Specifically with the bone dog.

-Passive setting for Bone Dog not working(?)

-When Bone Dog job set to "Stay close: Player" Pathing logic that prevents animals from entering houses is overwritten and dog will enter buildings

-Bone Dog will "Steal" from buildings he has pathed into from previous problem, eating food out of containers or laid out. Worlds end all out war started because bone dog stole food, tech hunters attacked dog and main character, police attacked tech hunters, everyone becomes hostile over stolen bread.

-If animal gets into building, can sometimes become stuck and unable to path their way out of building, even when told. Must be "Convinced" to path out by using "Stay close/follow" Path logic

-Bone dog can be placed in bed if knocked unconscious, causing him to regain health rapidly, cannot leave bed on his own unless picked up/put down again (Maybe create animal bed?)

-Bone dog says "I cannot pick that up" When asked to pick something up. Not really an issue but breaks illusion that it's an animal when it "Speaks"


Love the development so far guys, excited to see what comes next.

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