I have touched upon this in the previous two bug posts that I made not too long ago but i feel like I'm experiencing 3 separate bugs simultaneously that are interacting with eachother (sorry if I'm being a little spammy).
For some reason factions like nomads, mercenaries and other neutral groups force their way into my town either by phasing through or trying to bash down the gate.
Now if my town was set to public access I could understand and probably welcome visits by neutral parties. Unfortunately I set my access rule to private for the whole town in order to prevent this and the AI did not get the memo.
[0.98.2] Random NPC groups patrolling town despite private access
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
I've had that as well, immediately upon import, my base has been filled with patrolling paladins. More then that, i suspect they choose my base as their spawnpoint because upon the next imort they've started to appear somewhere at the center of my outpost, but didn't want to patrol and just walked away.
I believe i found the reason for this. Just because our towns are set to private does not mean that all our buildings are set to private.Sol Lignum wrote: ↑Thu Mar 01, 2018 7:39 amI've had that as well, immediately upon import, my base has been filled with patrolling paladins. More then that, i suspect they choose my base as their spawnpoint because upon the next imort they've started to appear somewhere at the center of my outpost, but didn't want to patrol and just walked away.
For some reason the game uses the default of setting your buildings to public access. I haven't tested it but i made my gates and buildings private now so we shall see whether we continue getting unwanted visitors.
I'm still leaving this thread up because i think that buildings by default should obey the default publicity of the town as opposed to just using public.
Edit: Random people are still trying to patrol my base, my buildings are also set to private now, does not help.
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
send me savegames!
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Aye, aye, Captain!
Just saved when another holy patrol came by to patrol my outpost, but they've switched back to "normal" behaviour with leader being "Wandering trader" and others were "Following the leader". Not sure if saves gonna help.
This is my entire save file which has the .save quicksave file in it.
Although I am running with mods I do not have any mods that modify the behavior of roaming traders and squads.
At this point in the save there are a lot of corpses and tech hunters with some slavers, earlier on some hivers phased through my gates (i have a separate bug report on that) and somehow committed a crime in my town agroing my warriors. Thats all i can say about the chaos.
Thanks
- Attachments
-
- Droll.zip
- (2.34 MiB) Downloaded 273 times
-
- Information
-
Who is online
Users browsing this forum: No registered users and 8 guests