[0.98.4] Can't attack an enemy that is playing dead.

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Bookhorse
Posts: 137
Joined: Mon Feb 13, 2017 9:37 am

Mon Mar 05, 2018 1:30 am

Hello. What the title says. I mean it's great that NPC's can play dead now, but it would be nice if I could attack them in that state.

Droll
Posts: 58
Joined: Fri Jun 19, 2015 6:17 pm

Mon Mar 05, 2018 1:44 am

Bookhorse wrote:
Mon Mar 05, 2018 1:30 am
Hello. What the title says. I mean it's great that NPC's can play dead now, but it would be nice if I could attack them in that state.
I think that would defeat the point of them playing dead. There needs to be something in place that maybe ties in to your characters stealth or perception which allows you to detect people who are playing dead.

Right now the problem is that if characters play dead in your base where there will always be people, they will play dead until their wounds deteriorate to the point of dying.

It would also be nice to be able to loot those who are playing dead but thats less of a bug report and more of a feature request.

PerfectDeath
Posts: 32
Joined: Tue Apr 17, 2012 2:19 am

Mon Mar 05, 2018 2:49 am

If they are playing dead but moving/medic you can attack them; however, if they are basically playing dead as if they are in a recovery coma, that is different. I havn't set up a corpse disposal yet so I'm not sure if that will force them out of the play dead.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Mon Mar 05, 2018 2:56 am

Npcs should be able to detect your pcs playing dead too. But there's no point in playing dead if it means you're invincible in that time and still you can't do nothing, if npcs are around, to prevent your death by bleeding or whatever, either you watch your pc die or stand up and die, it's a waste of time in both cases. It's not that useful of a mechanic as it is right now.

In addition to Droll's suggestions (maybe not loot while playing dead, unconscious makes more sense), here could come useful the execute suggestion I read somewhere, if someone is unconscious or playing dead, a pc and/or npc should be able to land the finishing stab, and if the defending char has high def/dodge (only in playing dead cases) he might block or roll to dodge, forcing him to get up, this might add something interesting.
If devs don't wanna make it a thing cause messes the game even worse, at least make it possible in mods to execute.

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Rumahu
Posts: 47
Joined: Sun Sep 09, 2012 3:36 am
Location: Chicago, IL, USA

Mon Mar 05, 2018 5:39 am

For now you can have a character enable sneak and stealth KO them when they're playing dead. Free assassination experience and it solves your problem.

Droll
Posts: 58
Joined: Fri Jun 19, 2015 6:17 pm

Mon Mar 05, 2018 10:05 am

Rumahu wrote:
Mon Mar 05, 2018 5:39 am
For now you can have a character enable sneak and stealth KO them when they're playing dead. Free assassination experience and it solves your problem.
I thought stealth KO never worked.... I have to try that sometime.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Mar 05, 2018 9:09 pm

My turrets fire on anyone playing dead. Cost me lots of first aid kits as my squad kept running out to pick up the actual dead ones and got shot by my own turrets, then the medics ran in and got shot. It wasn't till then that I figured out that the turrets were shooting and at what. So I stopped them shooting, cleared everyone out, then let them go back and shoot till they got him.

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