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[0.98.20]Engineers doing nothing, and useless walls

Posted: Sun Mar 18, 2018 2:22 am
by theedgar
[current]
Engineers
Characters with engineering jobs will stay glued to storage boxes, this time they don't pull them out and put them back in the box. They don't do their jobs period when I put materials in their inventory they put them back in storage. When materials have been manually added to a building the characters stay still most of the time (they don't build it). It only seems to affect engineers everyone else does their job well

Walls
my characters are able to go through some sections of the walls occasionally


my save
https://www.dropbox.com/sh/hpu16inm4nec ... LeZAa?dl=0









[older post]
Characters with engineering jobs will stay glued to storage boxes putting materials inside taking them out and put them back in again.

also food still stays in my inventory after being consumed, I have only seen it happen with chewsticks I haven't really tested it with anything else.

I have imported the game multiple times already

edit:
I restarted my computer and that seemed to alleviate the issue for a while, it has become less frequent

new issues:
it appears that somehow there will be "invisible walls" in places where there shouldn't be any, there are some places that I try to go through but my character will stop and not move beyond a certain point. It happened in one of the 2 paths to Bad Teeth, my character was following the road and suddenly stopped moving, he would not go beyond that point so I had to take the other path to get into the town.

in Squin people inside the bars keep opening and closing the door making it hard to enter and to get out

sometimes when I carry people their model does not follow the character, particularly if they were in a cell. When this happens and you try to put them down, sometimes it won't put anything down (they were not corpses when I picked them up and were in no danger of becoming one)

sometimes raiding parties will stand in the middle of nowhere and not approach my outpost.

Re: [0.98.9]Engineers putting materials, and food issues

Posted: Sun Mar 18, 2018 8:09 am
by Ocram
Just to make sure, you might have two jobs going in conflict, if a character has a job to haul to a container and he needs materials from that container for another job, that will happen. Is this your case? If so try redoing jobs list/order.

Re: [0.98.9]Engineers putting materials, and food issues

Posted: Mon Mar 19, 2018 12:19 am
by theedgar
It's not that, I have people whose job is for instance:
1)Engineer
2) Turn hemp into fabric

and it still happens

Re: [0.98.9]Engineers doing nothing, and other issues

Posted: Mon Mar 19, 2018 1:41 am
by Kwikwilyaqa
This happens in stable too - it's not about job conflicts. I seen this happening so many times by now. They are kinda stuck, like something always cancel the job directive after the item pickup, then it ditch, and pick up, and keep going in rapid succession. And it's not restricted to engineer.

I keep seeing this very often with the bread oven job while making foodcubes. The bread oven NPC keep getting stuck in the greenfruit barrel (in the same loop) - I not even know why the hell she was picking this (this is part of the cooking job...).

Re: [0.98.9]Engineers doing nothing, and other issues

Posted: Tue Mar 20, 2018 4:02 pm
by Captain Deathbeard
i need some savegames so that i can catch these bugs

Re: [0.98.9]Engineers doing nothing, and other issues

Posted: Tue Mar 20, 2018 5:50 pm
by Kwikwilyaqa
I'm gonna clean some storage (so people actually work) and soon upload.

Re: [0.98.9]Engineers doing nothing, and other issues

Posted: Tue Mar 20, 2018 6:36 pm
by Kwikwilyaqa
Captain Deathbeard wrote:
Tue Mar 20, 2018 4:02 pm
i need some savegames so that i can catch these bugs
Save File: https://drive.google.com/file/d/1lEvG47 ... sp=sharing

The circle is where is the greenfruit barrels (outside the bakery) that normally the npc (in this case Aya with 3 bread oven and a grain silo - marked on the screenshoot - job) gets stuck:

Image

I guess the correct moment that it happens is when the npc try to grab the fruit to fill the recipe (I don't know why the npc do that, because its not part of the bread oven or grain silo jobs actually fill the cooking recipe) but the cooking job fills first.

MOD List:
-Interior Design (v.9)
-Interior Design Research (v.1)
-256 Squad Limit (v.1)
-No-Foliage Removal (v.1)