Page 1 of 1

98.45 x64 Crash on Quickload (have many mods)

Posted: Thu Aug 02, 2018 2:10 pm
by Maldrak
Got caught stealing, attacked by guards and murdered, so I did a quick load (I know, it's kinda cheating, but well, the point is enjoyment and without arms or legs, the prisoner/slave thing just ins't as entertaining ;)

I opted in to the Beta/Experimental build, then grabbed a few mods (and made a few minor ones myself) and started a completely new game. Just so it's as clear as possible, I'm using the slaver actions and "bag of holding" mods, and the few "tweak" mods you see (that aren't available on Steam Workshop because they are my own little tweaks), just add a backpack and the slaver scripts to the impossible start, set the backpack's weight multiplier to 50% instead of the mod's original 1% (because I basically got the mod because I was very tired of the item tetris and swapping out multiple bags, as it was getting tedious, but didn't really want to carry around more than my character could by strength - so one big bag with a 50% weight multiplier seemed a fair compromise). So without further ado, here's my crash file. I assume it lists all the mods, but if it doesn't and you'd like me to post a list here, just say so. Thnx for the game! I'm sure I have hundreds play of hours already, and have already started playing around with the modding tool, though what I'm REALLY looking forward to is being able to do scripts in mods, as I'd REALLY like to make a "total protection" mod that displayed and auto-calculated my armor spreadsheet right in-game. :)

PS: I'm a programmer (with degrees in mathematics and physics as well as programming) and would love to help out if possible (just shoot me an email). I'm on bed-rest/light activity so I can't really go anywhere or work constant hours, so it'd be work from home on an "as able" type basis, but on the flip side I'm completely flexible concerning compensation (including none). I read code like many people read a book, can compile code in my head and am familiar with more languages than I can list any more (and can pick up new languages in days/weeks/months, depending on the language, so which ones I happen to know already really doesn't matter). I am familiar with Unity, C/C++/C#, VB, Ruby (and derivatives), LUA (and many other scripting languages), HTML/ASP/JAVA/etc, FLASH/Director, SQL/Database Languages (and data structures) to name a few. Please feel free to contact me if you could use development help and feel I might be a worthwhile asset.

Re: Crash on Quickload (have many mods)

Posted: Thu Aug 02, 2018 2:35 pm
by Maldrak
Two more crashes when quick loading minutes after the first one - seems to occur every 3rd quick load. (Only one report, apparently they overwrite, didn't know that and missed the middle crash, but it's essentially the same as the first and last crash.)

Re: Crash on Quickload (have many mods)

Posted: Thu Aug 02, 2018 3:44 pm
by Maldrak
Ok, it's a pretty reliable crash after the third quickload. Including my save for reference.

Re: Crash on Quickload (have many mods)

Posted: Thu Aug 02, 2018 3:46 pm
by Maldrak
Hmm, http error when I attached the save, I'll try again then assume it's too big even zipped.

Re: 98.45 x64 Crash on Quickload (have many mods)

Posted: Fri Aug 03, 2018 9:56 pm
by meepichi
I'm not sure it's related but I couldn't load a quick save when playing today without crashing. I did a trial and error approach and finally found the culprit. The Dark UI mod was the one causing the crash.

Re: 98.45 x64 Crash on Quickload (have many mods)

Posted: Sat Aug 04, 2018 7:05 am
by Maldrak
I don't have DarkUI, but I did have the "Better UI" mod. (I have since removed all mods, done a clean re-install and restarted a new game, but thnx for the info!)