Hi,
until approximately update 0.98.38 I experienced certain events at my outposts - prayer day from HN, taxman visit from the UC, black dragon ninja raids and so on. Since then I haven't seen any of these events at outposts that had these events before.
Normally the first thing after importing was the message that prayer day was on the way to my outpost and the other events happened frequently. In one of my games I established a base in Okran's Pride - after more than 25 ingame days I haven't had a single HN event. The only events that still happen are dust Bandit raids and the nomad animal trader visit. I use about a dozen mods in my games, but I tested without mods and nothing did change.
Can't really say if it's a bug or not, but I thought I should report it.
Otherwise: Keep up your excellent work! There are not many games in the last thirty years that I enjoyed this much!
[0.98.50] - [0.98.38] Certain Events stopped
Hi, I’m one of the Kenshi players.
I’m Japanese and school had never taught me British English, but please forgive any odd.
I searched for the reason why raids campaign stopped, and found it maybe.
On map, we can see information about town. Please look at the number of “Roaming CurrentMax/desiredMax”. Towns’ are always “0”, but camps or nests have some numbers. And, if set campaigns on camps or nests, they will work. I think it is the cause.
Also, when campaign’s “key” is set on “DEFEND_TOWN” or “CONQUER_TOWN”, its occurrence is depended on “Roaming Population” or “Num Roaming Squads” maybe. But both are often displayed “0”, especially players are far from towns.
I hope the bug will be defeated ASAP.
I’m Japanese and school had never taught me British English, but please forgive any odd.
I searched for the reason why raids campaign stopped, and found it maybe.
On map, we can see information about town. Please look at the number of “Roaming CurrentMax/desiredMax”. Towns’ are always “0”, but camps or nests have some numbers. And, if set campaigns on camps or nests, they will work. I think it is the cause.
Also, when campaign’s “key” is set on “DEFEND_TOWN” or “CONQUER_TOWN”, its occurrence is depended on “Roaming Population” or “Num Roaming Squads” maybe. But both are often displayed “0”, especially players are far from towns.
I hope the bug will be defeated ASAP.
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