[0.98.50] - [0.98.38] Certain Events stopped

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wuff1233
Posts: 20
Joined: Sat Jul 14, 2018 9:27 pm

Wed Aug 15, 2018 2:13 pm

Hi,

until approximately update 0.98.38 I experienced certain events at my outposts - prayer day from HN, taxman visit from the UC, black dragon ninja raids and so on. Since then I haven't seen any of these events at outposts that had these events before.

Normally the first thing after importing was the message that prayer day was on the way to my outpost and the other events happened frequently. In one of my games I established a base in Okran's Pride - after more than 25 ingame days I haven't had a single HN event. The only events that still happen are dust Bandit raids and the nomad animal trader visit. I use about a dozen mods in my games, but I tested without mods and nothing did change.

Can't really say if it's a bug or not, but I thought I should report it.

Otherwise: Keep up your excellent work! There are not many games in the last thirty years that I enjoyed this much!

noobrzor
Posts: 8
Joined: Tue Aug 07, 2018 4:45 pm

Fri Aug 17, 2018 8:43 am

I'm experiencing something similar. I've built an outpost halfway between the ocean to the east and the city of Heft, and no tax collector came yet. It's been at least 30 days.

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Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Sat Aug 18, 2018 12:49 am

I've noticed this as well. No campaigns at all seem to be triggering. Even when forced via dialog effect with 100% chance, it just counts down to 0 and then expires without ever showing up.

love-tea
Posts: 1
Joined: Sat Aug 18, 2018 2:18 pm

Sat Aug 18, 2018 2:52 pm

Hi, I’m one of the Kenshi players.
I’m Japanese and school had never taught me British English, but please forgive any odd.

I searched for the reason why raids campaign stopped, and found it maybe.
On map, we can see information about town. Please look at the number of “Roaming CurrentMax/desiredMax”. Towns’ are always “0”, but camps or nests have some numbers. And, if set campaigns on camps or nests, they will work. I think it is the cause.

Also, when campaign’s “key” is set on “DEFEND_TOWN” or “CONQUER_TOWN”, its occurrence is depended on “Roaming Population” or “Num Roaming Squads” maybe. But both are often displayed “0”, especially players are far from towns.

I hope the bug will be defeated ASAP.

avessup
Posts: 1
Joined: Sun Aug 19, 2018 3:49 pm

Mon Aug 20, 2018 2:38 pm

still no fix, I'm waiting and for now I'm playing version 98.37, with working raids and taxmen's

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