I've found that if you starve a character and they pass out while injured, you can have a somewhat safe and controlled way of leveling their toughness. So by giving minimal food/healing to a character you can let them pass out and get back up while they do whatever other job, and level up their toughness however much you want without actually having to do much fighting except to get hurt initially and then once in a while to maintain the injuries.
Can be a bit immersion breaking for a Guy and His Dog play when what would normally be a fatal/intro-to-slavery wound on the 5th day becomes just a slight nuisance that helps continue this climb in toughness through constant starvation.
[0.98.54] Starvation Toughness Exploit
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