Starving bandits exploitable AI

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rotaerk
Posts: 2
Joined: Sat Dec 01, 2018 6:28 am

Sat Dec 01, 2018 3:22 pm

I had a pretty young base going: Had a tech 1 house and a tech 2 house, and then a few things inside and outside of them. I didn't have everything surrounded with walls yet. When a wave of bandits invaded, if I had the tech 1 house's door open and the tech 2 house's door closed, they would be perfectly happy cramming everyone into the tech 1 house and just hanging out there until they decided to leave the base. I was free to leave 3 of my 4 people on the roof of the tech 2 house with turrets, periodically opening and closing the tech 2 house's door to lure a few people out of the tech 1 house, and then using the fourth person to run around and lure them away from the tech 2 house's door. I felt like I was able to kill much larger waves of bandits than I should've been by exploiting this behavior.

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