[1.0.25] Long-distance pathfinding errors? (Or: The off-camera pathing problems in Stobe's)
Posted: Thu Apr 25, 2019 3:16 am
I've setup my first outpost at Greenbeach and I want to send my spies (ninjas) on a heist mission in the UC desert. But at the same time, I'm stocking on supplies by sending a convoy squad to a town. So I'm micromanaging two squads at the same time. So I ordered my spies to just go within The Eye and let their athleticism do the rest. However, upon doing that and frequently checking two of my squad's goals to see if they're doing their jobs right, I noticed something: My ninja squad's goal has been set to "Aimless" despite giving them the order to go to The Eye. I fixed the ninja squad's order while still viewing my convoy by moving them to The Eye again, but their goal immediately switches back to "Aimless."
When I decided to switch cameras with the ninja to see what is going wrong, I just noticed they were running into a dead end in a canyon of Stobe's Garden... The second time they couldn't comply with my move order, they were stuck at a ridge about mideast of The Outlands. Now I had no choice but keep the camera locked onto the ninjas as they make their long distance trip to the deserts... :/
So, is the long-distance pathfinding not perfect? Or is this just biome related?
EDIT: Cliff pathfinding error happened; third long-distance pathfinding error already. I managed to get a screenshot of this. It happened at Stobe's Garden. I also noticed that there is a "short delay" as I tried to move them to my base, once I centered my camera to the stuck units.
(PS: I was using the 256 recruitment limit mod. Perhaps the large amount of characters could be this issue?)
When I decided to switch cameras with the ninja to see what is going wrong, I just noticed they were running into a dead end in a canyon of Stobe's Garden... The second time they couldn't comply with my move order, they were stuck at a ridge about mideast of The Outlands. Now I had no choice but keep the camera locked onto the ninjas as they make their long distance trip to the deserts... :/
So, is the long-distance pathfinding not perfect? Or is this just biome related?
EDIT: Cliff pathfinding error happened; third long-distance pathfinding error already. I managed to get a screenshot of this. It happened at Stobe's Garden. I also noticed that there is a "short delay" as I tried to move them to my base, once I centered my camera to the stuck units.
(PS: I was using the 256 recruitment limit mod. Perhaps the large amount of characters could be this issue?)