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[1.0.52] crashing

Posted: Fri Mar 26, 2021 1:19 am
by RWild311
19:12:02: Creating distant town mesh for Holy Mines [136] hash:a23cb09c
19:12:02: OGRE EXCEPTION(8007000e:RenderingAPIException): Error calling Map (8007000e): hr = 0x8007000E
in D3D11HardwareBuffer::lockImpl in D3D11HardwareBuffer::lockImpl at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11HardwareBuffer.cpp (line 182)

This one over and over again from current save, had same crash issue but forgot to save that log it was same address but message was for a different town. Can't upload entire crash file due to size.

Re: [1.0.52] crashing

Posted: Fri Mar 26, 2021 10:03 am
by RWild311
crashDump1.0.52_x64.zip
(2.05 MiB) Downloaded 185 times
Updated all mods for new changes and started new game but same crash.

Re: [1.0.52] crashing

Posted: Thu Apr 22, 2021 6:51 am
by RWild311
Disabled Holy MInes town/s from having distant town mesh and it stopped crashing.

Re: [1.0.52] crashing

Posted: Sun May 02, 2021 1:43 pm
by coach_carter
i tried new game without all mods, just : 1.pure game 2.start new game 3.some hours of gameplay as SOLO 4.crash very often :( . Really i don“t know why i have it too.

my specs:
CPU: intel xeon E5-2600 2,90Ghz
GPU: amd rx 480 8GB / driver 27.20.15003.5017 (released 3/26/2021 02:00:00)
RAM: Kingston DDR3 4x8GB 1600MHz CL11
Win 10 pro x64 (build: 19041)