Walling off Plateu locks up game v0.39

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Haplo013
Posts: 19
Joined: Mon Oct 01, 2012 1:29 pm

Wed Feb 13, 2013 4:54 am

Installed wall and gate. Opened gate. went to finish wall blocking off the plateu my buildings are on and the game locks up. Have retried about a dozen times. The only time it does not lock up is if there is space to get around the end of the wall.

When the game locks up i have to use task manager to end the program (its listed as not responding), so it doesn't create a crash file. I have also just tried to put up a gate and small walled in area but the moment i finish build mode and have not left an open place to get in it locks up. Too the best of my knowledge it looks like it is calculating pathing and locking up while doing that.

Just an update: Tried again and let my PC just sit there. The game was locked up for around 4 minutes before i could play again.
Last edited by Haplo013 on Wed Feb 13, 2013 11:27 am, edited 2 times in total.

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Wed Feb 13, 2013 6:32 am

remember to post the crash log

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Thu Feb 14, 2013 10:46 pm

can you send me your quicksave folder?

Meynolt
Posts: 144
Joined: Thu Jan 31, 2013 7:19 am

Fri Feb 15, 2013 3:56 am

I created an enclosed compound made from 1 gate and about 15 wall segments. I managed to create this freeze you were talking about. Not sure how long it lasted - at least 30 seconds [i walked away from my PC and forgot about it, so it could have been up to 20 minutes].

It does sound like some kind of pathing issue. i don't know if it makes a difference as to which way the gate is facing

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Isen3C
Posts: 20
Joined: Mon Feb 11, 2013 4:33 am

Fri Feb 15, 2013 6:03 am

if it helps any, I've noticed some odd pathing issues when placing walls, such as my troops walking through them anyway at certain angles ( not enemy npcs)

however stranger still is when I place my gate random non-hostile npcs will attack them when closed/locked (like weapons traders).....

which needs some looking into

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