Some bugs from 0.40.4

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Hyperborean
Posts: 2
Joined: Mon Mar 25, 2013 2:34 pm

Mon Mar 25, 2013 2:39 pm

Hello there, sorry for bad english.
Found some bugs in game.
1. When you trade - when you drag item from inventory - and then close trade window - its stil in mouse and then game crashesh when you try to put it some where, or try to move charsacter
2. I dont think its bug, but when i saw vidoe - there were a walls in building, but there isnt walls in this build. And many other buildings.
3. AI dont understand where to go if you build city in front of other city. They just go forward, then turn back - repeatly.
4. AI dont see you town shop. They never come to buy things.
5. Research is very fast, and not much. Maybe there will be some hard modoficator on it, bc its really easy now.


thamk you.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Mar 25, 2013 5:17 pm

I can answer some of these.

2. Walls have been temporarily removed due to being buggy. Same with the other buildings.
4. AI purchasing from player owned shops isn't in the game yet. (For now make your shop look cool, use the counter as storage, and sell your loot the old fashioned way I guess).
5. Not sure if this would satisfy you, but I know that there are more research tiers planned. Apparently using the game construction, you can mod 2 of them in for now.

Hyperborean
Posts: 2
Joined: Mon Mar 25, 2013 2:34 pm

Mon Mar 25, 2013 6:49 pm

Tolwrath wrote:I can answer some of these.

2. Walls have been temporarily removed due to being buggy. Same with the other buildings.
4. AI purchasing from player owned shops isn't in the game yet. (For now make your shop look cool, use the counter as storage, and sell your loot the old fashioned way I guess).
5. Not sure if this would satisfy you, but I know that there are more research tiers planned. Apparently using the game construction, you can mod 2 of them in for now.
Thanks on youre unswers.

About 5. I mean its very simple to research now. Maybe it should take more time, or you can research only with character, who have scince skills very well. Some think like that. BC all research takes now for 10 days. And when you get all tech - there are no need in scince skill any more.

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CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Mon Mar 25, 2013 9:10 pm

I'd also like to add two, maybe not necessarily bugs since 0.40.4, but they existed since I first started playing a few days ago.

First off, when you task your character with one of the storage units - for example, I had mine look out for building materials and flour (not at the same time, although I would like that to be an option to have one person manage all the storage of goods) and after they pick up their first load, they just stand there and rapidly pick up and then put back the goods in the storage unit. They won't even go back and pick up the new stuff unless you specifically order them to, at which point it's rinse and repeat.

Secondly, when your character goes to sleep and their lowest health is at 95, the model will pop out from the bed as if they're standing, but when you move them they pop back in the bed and do the standing up motion.

zheatoz
Posts: 3
Joined: Sun Mar 24, 2013 11:50 pm

Mon Mar 25, 2013 11:26 pm

Hyperborean wrote:
Thanks on youre unswers.

About 5. I mean its very simple to research now. Maybe it should take more time, or you can research only with character, who have scince skills very well. Some think like that. BC all research takes now for 10 days. And when you get all tech - there are no need in scince skill any more.
It's because all the tech you researching now is just basic stuff.. later when more high end techs is in the game it will take much longer to get it. as it's now the Research rate is around 1x.

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