1) Hirable characters sometimes spawn on exact same spot as barman - this causes you not to be able to interact with the character - sometimes they will run off to fight bandits and you can talk to them then but its slightly annoying. Not sure if its the same guys in the same bars that spawn on top of barman or if its a generic character spawn algo issue.
2) 20 character limit but 11 character spaces on the top row of the squad hotbar and only 9 on the bottom
3) If you are carrying a bandit/ninja for bounty and you save and then reload he will be on the ground when respawned. If he's healed up he'll sod off at high speed - especially if you took his weapon. Wouldn't be so much of a problem but you don't seem to be able to hit someone if they are running away even if you are faster.
4) Following reload characters do not continue with their assigned actions, working in mine/farm/building etc, perhaps this is intentional especially as I can see potential issues with timing of interactions with bandits that haven't been respawned yet.
5) Building storage boxes near to doors in small shacks often seems to cause pathing issues with guys getting stuck in the doors when trying to make deliveries/pickups of goods.
6) No dedicated storage container for fabrics/rum so the job will get stuck when the output is full and you have to manually move it to a chest/backpack
7) If you start the work action on the fabric loom (possibly other jobs as well) immediately after opening a nearby chest, i.e. you are still in crouched position, the character goes into an extremely painful looking groinal-thrust extreme-yoga work animation with his knees bent the wrong way
8) You can loot from a temporarily incapacitated templar/trader/mercenary and nobody seems to mind. This could be intentional of course, and it opens up a tactic of drawing bandits in to rob your 'allies' kit, but it seems odd that you can rob the paladins sword and armour and leave him running around in his skivvies and his men don't bat an eyelid
9) If two characters loot at the same time then when you right click on the top loot dialog item both sets of items end up in the first looters bags, confused the hell out of me for a while there - actually if the right loot went to the right looter this could be a really useful feature for grabbing all the swords from multiple corpses with multiple characters simultaneously
10) You can put full bags inside other bags which seems somewhat tardis like and I have checked the tools trade item and there's no sonic screwdriver...
11) Dropping bags on any significant incline of slope risks the bag dropping under the ground and it makes it difficult to find the hitbox for retrieving it - annoying when it has all your medikits in it
12) This is probably more of a feature request but you obviously only have hotkeys for the first 10 guys you hire - it would be really useful to be able to reassign a squad members position.
Keep up the good work and I'm really looking forward to the crafting implementation for armour/weapons