Automated Labor Bugs

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Degrex
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Sun Jul 07, 2013 6:28 pm

With 40 pages of errors, I didn't make it through all of the posts...

When automating labor for making bread... I qued Cooking Stove, Grain Silo. For cooking bread, but if there's no strawflour, make some. (Which there's another guy making wheatstraw, so that's not the problem...) but...

There's an issue where if there is no strawflour for cooking, the guy will not go to the silo to make some. Or if he does make some, he leaves it in the silo and never makes the bread... he ends up standing there.

The other issue is with making weapons. Queing 3 of the same weapon, the guy will make it and pick it up, then run to the weapon stand and just stand there, never putting the weapon in the weapon stand... thus ending automation.
Last edited by Degrex on Tue Jul 09, 2013 1:22 am, edited 1 time in total.

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PnzrNorm
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Sun Jul 07, 2013 8:33 pm

I have not explored the world of making bread and strawflour, but I can tell you that making Rum works perfectly fine. :D

On the weapon bug you found, I just wrote a paragraph and a half detailing my findings and how to make the smithing bench work for longer periods of time.

That thread is located here:

http://www.lofigames.com/phpBB3/viewtop ... f=9&t=4410

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Shidan
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Sun Jul 07, 2013 8:58 pm

Never made any bread and I haven't had the weapon problem, earlier just made 10 short katanas and he put them all in the stand. What weapon were you making, and what bench were you using?

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PnzrNorm
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Sun Jul 07, 2013 9:22 pm

That thread link was using a Weapon Smithing Bench 1 & 2. Don't have a 3 constructed yet.
Both benches produce the same issue across all of my squad members, across all weapon classes.

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Shidan
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Sun Jul 07, 2013 9:24 pm

Maybe it has something to do with the bench cause I was using bench 3.

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PnzrNorm
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Sun Jul 07, 2013 10:01 pm

Fellow player on this thread was about an issue prior to this one, perhaps it doesn't happen on bench 3 anymore.

Will update with further information later.

Link to aforementioned thread:

http://www.lofigames.com/phpBB3/viewtop ... f=9&t=4307

Degrex
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Joined: Sun Jul 07, 2013 6:21 pm

Sun Jul 07, 2013 10:15 pm

My rum maker sometimes doesn't go and get wheatstraw from the farm, and sometimes doesn't even get water. If I put flour into the flour bag, the bread maker will get it, but not from the grain silo. (Like how a stone processor would get stone from the mine if the stone chest was empty.) So I'm basically checking every couple minutes to see if the bread and rum makers are working... and usually at least one is just standing there. I have no issues with the ore and stone guys, they do everything themselves.

That weapon thread you linked, PnzrNorm, is what I was reporting... I have to take the weapon out of the weapon crafter's inventory before he will go to work on the next weapon. Shidan, I made about 5 different weapons on a level 2 bench, and it occured every time.

But now I have a new issue... I was crafting a few Topper, Industrial 007 on the level 2 bench... when suddenly one of my two weapon crafters refused to do any work. The other crafter was fine, but this one weapon would not be worked on. I deleted it from the que and added it to the bottom of the list, but when the weapon workers got to it they refused to make it. Now, every time I put any "Topper, Industrial 007" into the que and it starts to be worked on, the weapon bench just says "no workers present." Quick save and load makes the crafter run to the bench, but then the bug occurs again.

I'm not complaining, I understand it's alpha, just trying to contribute my findings.

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Shidan
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Sun Jul 07, 2013 10:27 pm

I'll go make a grain silo, oven, etc and see if I have the problem.

Does the problem happen when you make multiple of the same weapon or only when you queue up different kinds?

And does the topper issue happen with other toppers or only that one kind?

Edit: Well I made all the cooking stuff and right off the bat I had the problem with the breadmaker he ran out of flour then just stopped and stood there with his goal switching rapidly between "Operating machine" and "Aimless" and wouldn't make or grab flour from the silo but would get it from the storage.
So I canceled all his jobs then messed around with the job queue and now all of a sudden it works, no idea what I did to make it work and can't get it to stop working.

On the first weapon issue, I do have it happen if I queue up several different types of weapons but not if I queue up the same weapon multiple times.

And still haven't hade any issues with toppers or any other specific weapon.

Degrex
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Mon Jul 08, 2013 12:25 am

For the loom worker and ore workers... Say a stone refiner doesn't have any stone. He'll sit there like you'd expect... but when a ore miner brings out some stone and the stone is available to the refiner, the refiner says, "Hey some stone," and goes back to work.

For the rum and bread makers... When the rum maker runs out of wheatstraw, he looks for wheatstraw available at THAT time, and if there is none, he glitches. However, if someone uses the farm and creates fresh wheatstraw, the rum maker doesn't look for the new wheatstraw like the way the stone refiner would look for new ore from a mine. Same with water.

So when the rum and bread makers were programed, the code that tells them to KEEP looking for available materials upon creation might have been left out, since the loom and mine workers don't have the problem.

-----

I would que like 5 hacking weapons, 5 or so sabers, 5 or so katanas. Each time a weapon was made, the crafter would either go to the weapon stand and stare at it or they would stay standing at the weapon bench. Once I took the weapon out and put it in the weapon stand, they would go back to work. I tested it with just making 1 weapon in que and I had the same thing. Using the lv 2 work bench, but I've read that the lv 3 doesn't have the issue.

Back to the bread maker... When you cleared his que and he went back to work, it would make sense with what I wrote above if there was available materials at the time... but once they run out, he should go back to standing still, even if more is made afterwards.

The last issue was so strange, two crafters were making weapons just fine, and then one of the benches wouldn't let a crafter finish the weapon at about 72%. I deleted it from que, and now whenever any worker at any bench works on any "Topper" weapon, the bench says there's no workers present. Any other weapon works fine, but if it is any of the "Topper" weapons, it now glitches. I have demolished the benches and rebuilt one and it persisted. This seems to be a very random bug that would be hard to repeat.

So I included my save.
Last edited by Degrex on Mon Jul 08, 2013 2:41 am, edited 1 time in total.

Degrex
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Joined: Sun Jul 07, 2013 6:21 pm

Mon Jul 08, 2013 1:21 am

Slight update on the weapon not being allowed for creation issue...

If I have the same "Topper" weapon qued for creation that I made earlier and it glitched... I can put that same weapon into the "output" slot and my crafter will come and take it out and then run to the weapon stand. There he stands and waits. If I put that same weapon back into his bag, he will run back to the weapon bench and resume his glitched status. I can take it back out and he'll run back to the weapon stand... back and forth.


Actually, if I have them auto-commanded to go to the work bench, then if I put ANY weapon into their inventory, or any number of weapons, they will run to the weapon stand and stand. Depositing the weapon, they run to the bench, put any weapon back in, and it resumes.
Last edited by Degrex on Mon Jul 08, 2013 1:24 am, edited 1 time in total.

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Shidan
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Mon Jul 08, 2013 1:24 am

Well I fixed the topper issue it seems to be happening because of the weapons your weapon smiths are holding I just dropped them and bam they started working on the toppers.

I thinks its because it is the same weapon they are crafting and he wants to put it away on the weapon rack but he can't because they are equipped.

Edit: ninja'd

Degrex
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Joined: Sun Jul 07, 2013 6:21 pm

Mon Jul 08, 2013 1:25 am

Cool, let me try that!

Update:

Worked like a charm. I put the character's Toppers into the chest and they ran back to work. However, if I equip the weapon again, they stop again.

So after all this work that leaves 3 bugs on this post, lol...

1. Rum and Bread workers without enough materials to work with will glitch, even if said materials are made afterwards... unlike loom and mine workers that are aware new materials are available and continue to work.

2. Weapon crafters will not (at least for every player) deposit new weapons into the weapon stand and will wait for you to do so before making another weapon.

3. Trying to craft a weapon your character has already equipped can cause the worker to not craft the weapon until said weapon is unequipped.

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