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[0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 7:35 am
by PnzrNorm
Here's what I have so far:

The gate can be Locked by a single individual, which upon right-clicking anywheres else, he will start Unlocking the gate again.

Rapidly clicking to move the character will allow him to move away from the gate a tiny step with each click.

Once he has reached a distance that he is not able to Unlock the gate without having to move towards it, he will then move around the gate to the outside of it in order to Unlock it.

Any characters in the vicinity (in my case I had 2 engineers approximately 5 wall segments down performing Engineer Jobs) will also move to Unlock the gate before returning to their tasks.

EDIT: The only characters affected by this necessity to Unlock the gate are inside of the walled complex, the characters outside of the walls properly follow commands and perform Jobs.

Also note that this does not have to be a completely closed-in wall. This is happening to me while my wall is only 3/4 complete.

EDIT EDIT: Following the aforementioned information, the problem persists to affect characters that were inside the walled complex at the time of the gate's closure, even after they have exited the perimeter in order to unlock the gate.

However, once they begin to Unlock the gate, they are then able to function properly similar to the other characters outside the wall. Thus there is a workaround right here.

Another thing of note is that if any character that still functions properly is moved near the gate (the distance the original character was while closing the gate) will then function similar to those characters that were inside the wall at the time of the gate's closure.

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 8:10 am
by coolcasis
i don't know if it has to do with this problem, but when my engineer was building the wall he was running from one side of the wall, through the gate, to the other side of the wall ... could it be that this is what your engineers do?

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 9:27 am
by SnowyDay
Yeah. Same issue here. People still opening gates. Freaking gate addicts

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 3:29 pm
by PnzrNorm
coolcasis wrote:i don't know if it has to do with this problem, but when my engineer was building the wall he was running from one side of the wall, through the gate, to the other side of the wall ... could it be that this is what your engineers do?
No, I have had this happen multiple times, its due to the fact that each individual wall segment has to be constructed from a specific point, and when walls have corners or slight angle to them, the engineers will be forced to construct the wall segments from both inside and outside the wall.

The easiest workaround to this is to build a wall ramp on the first wall segment you build, then position your Engineers on the completed wall, and they should be able to construct the rest of the wall from up there (given they have enough materials)

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 3:59 pm
by coolcasis
in my case its useless to build wall ramps, because the wall ramps are floating 20 metres in the air XD every single one isn't usable ... at first i didn't saw them and thought it's a bug, but a few hours later from another point of view i saw them in the sky ^^

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 7:49 pm
by PnzrNorm
coolcasis wrote:in my case its useless to build wall ramps, because the wall ramps are floating 20 metres in the air XD every single one isn't usable ... at first i didn't saw them and thought it's a bug, but a few hours later from another point of view i saw them in the sky ^^
This issue was fixed with the 0.46.0 patch. Are you running the most up-to-date version of the game?
Uninstall and re-install to fix that issue. Don't forget to move your save folder elsewhere before uninstalling.

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Aug 27, 2013 10:28 pm
by coolcasis
now comes the funny part ^^ yes i have the most up to date version, because i re-installed it yesterday and on top of that i forgot to copy my save-folder ... but ... i have all my saves even after uninstalling kenshi and removing the whole folder XD

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Aug 28, 2013 10:15 am
by SnowyDay
Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Aug 28, 2013 8:01 pm
by PnzrNorm
SnowyDay wrote:Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.
So the floating wall ramps still occur with 0.46.0? Get a screenshot of the issue and where on the map it is happening, I want to try to reproduce it in my game.

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Thu Aug 29, 2013 6:16 am
by coolcasis
1. picture the floating wall ramps
2. picture the position on the map

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Thu Aug 29, 2013 7:30 am
by PnzrNorm
That's really interesting to see, as I no longer have this issue anywheres on the map.

Are you really, REALLY sure you're on the latest build of Kenshi? xD

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Mon Sep 02, 2013 6:59 pm
by coolcasis
Yeah im sure because i completely deleted all files inside of my kenshi folder, i dont know why i still had the savegames after i did install it again... This was at 18. Of august... Sorry i dont have that much time at the moment cause i work as chef on a ship... Will be back at thursday

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Mon Sep 02, 2013 10:03 pm
by PnzrNorm
Might just be leftover files in your save game. Maybe try building a wall elsewhere and see if the ramp also appears high in the air?
coolcasis wrote:Sorry i dont have that much time at the moment cause i work as chef on a ship... Will be back at thursday
No rush at all. We're here for you, sir. o7

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Tue Sep 03, 2013 6:06 am
by SnowyDay
PnzrNorm wrote:
SnowyDay wrote:Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.
So the floating wall ramps still occur with 0.46.0? Get a screenshot of the issue and where on the map it is happening, I want to try to reproduce it in my game.
I started building ramps in .46 xD it's .46.1 and I haven't actually built a ramp yet because I moved to a flat section on the south of the map. Did you dry building them on the slope of a dune? That's where it happened for me

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Sep 04, 2013 12:55 am
by PnzrNorm
SnowyDay wrote:Did you dry building them on the slope of a dune? That's where it happened for me
I've built ramps on flat surfaces, slops of big hills, atop cliffs, as well as on previously impassable terrain (just so long as the bottom of the ramp hits passable terrain), and I have never encountered a floating ramp in 0.46.1.

However, I have not built on rolling sand dunes specifically, nor inside of NPC towns (if that's possible)

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Sep 04, 2013 1:38 am
by Hatsune_Neko
PnzrNorm wrote: However, I have not built on rolling sand dunes specifically, nor inside of NPC towns (if that's possible)
You can once you buy a house in a town.
i built research stations inside NPC towns before and had to build power generators and windmills outside the building i bought to power them up.

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Sep 04, 2013 2:26 am
by coolcasis
It is possible to buy houses in towns? Where? :D

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Sep 04, 2013 2:42 am
by Hatsune_Neko
coolcasis wrote:It is possible to buy houses in towns? Where? :D
http://www.lofigames.com/phpBB3/viewtop ... ses#p26361

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Wed Sep 04, 2013 6:36 am
by coolcasis
Hatsune_Neko wrote:
coolcasis wrote:It is possible to buy houses in towns? Where? :D
http://www.lofigames.com/phpBB3/viewtop ... ses#p26361
Thanks a lot, when i'm back at home i'll try that :D

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Posted: Fri Sep 06, 2013 3:10 am
by philthymcnasty
PnzrNorm wrote:
coolcasis wrote:i don't know if it has to do with this problem, but when my engineer was building the wall he was running from one side of the wall, through the gate, to the other side of the wall ... could it be that this is what your engineers do?
No, I have had this happen multiple times, its due to the fact that each individual wall segment has to be constructed from a specific point, and when walls have corners or slight angle to them, the engineers will be forced to construct the wall segments from both inside and outside the wall.

The easiest workaround to this is to build a wall ramp on the first wall segment you build, then position your Engineers on the completed wall, and they should be able to construct the rest of the wall from up there (given they have enough materials)


It took me a while to figure this out. My problem is that the guy STILL wants to climb down and work on the wall FROM the outside, so i have to micromanage him. Now i now how my old bosses used to feel....

But man is it worth it. as long as you have someone to repair the gate, enemies WILL NOT GET IN!