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Healing bug .50

Posted: Sat Oct 12, 2013 7:01 am
by Mattk50
https://dl.dropboxusercontent.com/u/169 ... -00-92.png

Trying out one of the new starts, my guy got downed with some previous bandage and stun damage. The stun damage recovered normally, but he's stuck there for some reason, when the yellow bandaged bar is more than enough to bring him up, as seen in the screenshot. Im pretty sure this isn't intended.

Link to the savegame where he is downed there and doesnt recover despite the bandaged.
https://dl.dropboxusercontent.com/u/16970274/halp.zip



Edit: I reproduced the same scenerio, downed through the chest with partial bandaged damage and he heals normally. So theres something funky going on in that save for sure.

Re: Healing bug .50

Posted: Sat Oct 12, 2013 7:04 am
by Hatsune_Neko
your product code is showing >.<

Re: Healing bug .50

Posted: Sat Oct 12, 2013 7:11 am
by Mattk50
OOps, damn steam.

It wasnt all of the product code anyway. Fixed.

Re: Healing bug .50

Posted: Wed Oct 16, 2013 3:02 pm
by Santaissick
I'm having the same problem now. -13 on stomach and there is bandaged part left but it's not healing anymore so I can't get up. It was -14 at first but it healed only that 1 point. Dunno if you have fixed it already but I will upload the safe.

Re: Healing bug .50

Posted: Sat Oct 19, 2013 8:41 pm
by KySoto
i have this problem too, its kinda game breaking for this save since i cant afford to get more squad members to actually defend against bandits while i build up a base.

Re: Healing bug .50

Posted: Thu Oct 24, 2013 5:26 pm
by JeanStorms
my team all wounded , the blood its full but other part dont heal ??? stomach at -6 and other guy with low injury too dont regain heal ... i play with the mission with the guy have nothing and lost and broken arm

Re: Healing bug .50

Posted: Thu Oct 24, 2013 8:27 pm
by Tolwrath
Pretty sure the way this works is that unless you're in a bed, bandaged damage will not heal if there is more red wounds than bandaged wounds.

This is likely an adaptation of the original healing logic where red wounds would actually get larger if big enough and left untreated, and would be able to actually cause that body part health to lower by growing faster than the healing rate.