Walls+cannibals+fix, how to plz )

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Takoul
Posts: 17
Joined: Mon Dec 23, 2013 6:08 pm

Thu Jan 02, 2014 5:50 pm

I was cleaning the desert and went to scour the eastern most cannibal camp. But I couldn't because about 7 or 8 of the cannibals had climbed on the concrete walls. Couldn't kill them.
This happened at my base with my defenders and when wall building was in progress by my guys.
The pathing means that people got on the concrete walls with no ramp up present for some reason. And so could not get off again, big unhappy smilie.
This is ok at your base where you can destroy a wall. But at cannibal camps you can't.

So, a simple fix for cannibal wall climbing is for the devs to put in a ramp up whenever there are concrete walls. Result, no cannibals on walls, operation desert storm complete.
Plus when cannibals were on walls my guys wouldn't try out the cook pots in the camp as they were still breaking off to kill cannibals on walls. And they were breaking off from combat on the ground to do this too. Very dangerous and frustrating when you have cannibals trying to kill you and your team.

Also I think ramps up to walls in all towns would be a good idea too. I noticed a town where traders got on the walls after chasing bandits and couldn't get back down into their shop because there was no ramp.

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Hatsune_Neko
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Fri Jan 03, 2014 1:19 am

you can research larger walls and ramps
also try Ctrl + Shift + F11 rebuilding your navmesh ( game will pause as it works on it )
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Takoul
Posts: 17
Joined: Mon Dec 23, 2013 6:08 pm

Fri Jan 03, 2014 3:59 pm

Rebuilding the Nav Mesh doesn't work when people are on the walls with no way to get up or down. They stay on the walls.
They also stay stuck if they are on buildings, like on top of a cannibal cage after picking the lock and getting out, and on top of a stone mine.
Saving and reloading won't bring people of walls/buildings either.

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Fri Jan 03, 2014 10:18 pm

Yeah, the walls need a ramp.

I am too lazy to play around in the forgotten construction set to put one in though.

Hopefully ranged weapons will be implemented before ramps in the camps, so that way we get some easy targets to train our guys with.

Takoul
Posts: 17
Joined: Mon Dec 23, 2013 6:08 pm

Fri Jan 03, 2014 10:57 pm

It was just a real minor point while devs crack on with the important issues, but i thought 'hell, why not mention it for the next time a new faction is added with their own camps. Hopefully will make things easier with less people like me bringing up the wall thing' :p

everything i mention has that goal in mind, help the game.

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Qikdraw
Posts: 10
Joined: Tue Jan 31, 2012 6:43 pm

Wed Jan 08, 2014 5:11 am

Hatsune_Neko wrote:you can research larger walls and ramps
Really? Is it a blueprint you have to get or what? I have concrete walls, but they are so short... :shock:

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Hatsune_Neko
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Wed Jan 08, 2014 6:17 am

its the second small concrete walls
cost 2 material to build and no extra blueprints needed
research far enough and you will get them
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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Wed Jan 08, 2014 7:48 am

Protip: shift+F12 is the in-game editor. Use that to make a ramp on the cannibal walls. ???. Profit.

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