AI + Pathfinding + Stuck Together Bugs
Posted: Wed Feb 05, 2014 4:40 pm
Hi, Mr dev, Miss dev, please sit, because i have bad news for you. It seems, that your little baby, "AI", might be in a serious mental condition. Let me explain:
-Obsessive-complusive disorder: It apears that AI has severe OCD, most of them being in link with doors, i can't count the time that i saw a worker mining, then leave it's work to go on a gate/door emplacement, sometime to open it, some other just to go to it before coming back to work. Sometime, they go in a completely different place, and just refuse to moove anywhere else than this place, being ready to climb walls if necessary for that
-Phobia: Sometimes, AI enter in a crisis state, and it's obsession for doors turn to phobia, restraining AI to go through thoose doors. This phobia can even turn into agora-phobia when AI will refuse to go above a particular axis, prefering the safety of it's side.
-Paranoïa: Regularly, AI feel threatened, where it soulden't be the case, like when an enemy is placed uncouncious into a cage, in this case, AI will want to attack it, even if there's no reason to. It can also manifest when an enemy is behind walls, with no way to reach anyone, and with doors locked. AI will still try to attack it without reason.
-Suicidal tendencies: Remember a thing, that shocked me. A sand ninja jounin was in my base when i came back in it, all my team just went on it, but ain't fight at all, just took hit from the jounin, being packed around it they took insane aoe damages and quickly half of my team was on the floor. If i diden't acted quickly, they would all have suicided themselves onto the jounin's blade.
-Memory loss: Another problem, is that AI seems to don't remember a lot of things, like that they already tried to go to a place by this way, and that it diden't worked. Or that a dust bandit was locked in that cage before you leave your town to go on a hunt.
Conslusion: Yes, this is a bit of a troll, but not that much. It's more a list of bugs that i encountered, most of them seems to be linked to the door/wall system, like random invisible walls that sometimes act on only one of your char, thoose errors seems to appear when the game is running since a moment on the same save. saving and reloading seems to make go away most of thoose bugs, but they sometimes appear after 3 or 5 minutes of game-time. Another bug that i encounter and diden't add above (coulden't really correspond to a mental problem :/) is that regularly, characters are kinda "fusionning", they stack on each other and can't be splited if the save is not re-loaded. That's all for now, if i notice anything else i'll let you know.
Keep up the good work your game is definitelly amazing and full of promises. Frenchly yours, Enkar.
-Obsessive-complusive disorder: It apears that AI has severe OCD, most of them being in link with doors, i can't count the time that i saw a worker mining, then leave it's work to go on a gate/door emplacement, sometime to open it, some other just to go to it before coming back to work. Sometime, they go in a completely different place, and just refuse to moove anywhere else than this place, being ready to climb walls if necessary for that
-Phobia: Sometimes, AI enter in a crisis state, and it's obsession for doors turn to phobia, restraining AI to go through thoose doors. This phobia can even turn into agora-phobia when AI will refuse to go above a particular axis, prefering the safety of it's side.
-Paranoïa: Regularly, AI feel threatened, where it soulden't be the case, like when an enemy is placed uncouncious into a cage, in this case, AI will want to attack it, even if there's no reason to. It can also manifest when an enemy is behind walls, with no way to reach anyone, and with doors locked. AI will still try to attack it without reason.
-Suicidal tendencies: Remember a thing, that shocked me. A sand ninja jounin was in my base when i came back in it, all my team just went on it, but ain't fight at all, just took hit from the jounin, being packed around it they took insane aoe damages and quickly half of my team was on the floor. If i diden't acted quickly, they would all have suicided themselves onto the jounin's blade.
-Memory loss: Another problem, is that AI seems to don't remember a lot of things, like that they already tried to go to a place by this way, and that it diden't worked. Or that a dust bandit was locked in that cage before you leave your town to go on a hunt.
Conslusion: Yes, this is a bit of a troll, but not that much. It's more a list of bugs that i encountered, most of them seems to be linked to the door/wall system, like random invisible walls that sometimes act on only one of your char, thoose errors seems to appear when the game is running since a moment on the same save. saving and reloading seems to make go away most of thoose bugs, but they sometimes appear after 3 or 5 minutes of game-time. Another bug that i encounter and diden't add above (coulden't really correspond to a mental problem :/) is that regularly, characters are kinda "fusionning", they stack on each other and can't be splited if the save is not re-loaded. That's all for now, if i notice anything else i'll let you know.
Keep up the good work your game is definitelly amazing and full of promises. Frenchly yours, Enkar.