Some feedback on update 0.62
Posted: Sat Feb 08, 2014 12:26 pm
The game now saves much faster now, long gone are the 2-3 minute wait. Auto-save is a welcomed addition.
My gripes I have with it, this is with in mind I imported my previous game save (have put too many hours in to start from scratch again). But these problems listed before could possibly be because I imported my last save. Anyone else having these problems?
1) The Ai now can run up and over defensive walls and move through walls of buildings.
2) Path finding is a bit weird, this was happening to two Ai when ordering them to move to a building, they went in the opposite direction to go around some buildings and got stuck inside a specific building (even though they can pass through walls of the other buildings). I Wasn't having this issue before.
3) I have been getting bandit raid in single groups or two every twenty minutes or so, which makes it nearly impossible to have my men do work. Soon after my fighters have recovered from their wounds from the last fight its time to fight again. Its almost unplayable like this and would be worse for those with low numbers and weak troops. I wouldn't mind if there was an attack out of the blue every couple of hours or longer. But every twenty minutes or half hour is no fun. Especially when they can just jump over the wall. Sometimes there have been two different factions raiding at the same time. Although that went in my favor because they started attacking one another lol.
4) Town guards are taking a long time to react to bandits raiding my town nearby. I even brought the fight to them and they just stood there enjoying the scene. Later on in the fight they decided they better join in.
5) This last one might not be a bug but even in the previous version bandit leaders seemed to stopped have any bounty on them. They did when I first started playing Kenshi. Not sure if it depends on the fraction or if they need to have attacked outposts previously or what. You turn them in and nothing happens which I later realised perhaps because they didn't have a bounty.
My gripes I have with it, this is with in mind I imported my previous game save (have put too many hours in to start from scratch again). But these problems listed before could possibly be because I imported my last save. Anyone else having these problems?
1) The Ai now can run up and over defensive walls and move through walls of buildings.
2) Path finding is a bit weird, this was happening to two Ai when ordering them to move to a building, they went in the opposite direction to go around some buildings and got stuck inside a specific building (even though they can pass through walls of the other buildings). I Wasn't having this issue before.
3) I have been getting bandit raid in single groups or two every twenty minutes or so, which makes it nearly impossible to have my men do work. Soon after my fighters have recovered from their wounds from the last fight its time to fight again. Its almost unplayable like this and would be worse for those with low numbers and weak troops. I wouldn't mind if there was an attack out of the blue every couple of hours or longer. But every twenty minutes or half hour is no fun. Especially when they can just jump over the wall. Sometimes there have been two different factions raiding at the same time. Although that went in my favor because they started attacking one another lol.
4) Town guards are taking a long time to react to bandits raiding my town nearby. I even brought the fight to them and they just stood there enjoying the scene. Later on in the fight they decided they better join in.
5) This last one might not be a bug but even in the previous version bandit leaders seemed to stopped have any bounty on them. They did when I first started playing Kenshi. Not sure if it depends on the fraction or if they need to have attacked outposts previously or what. You turn them in and nothing happens which I later realised perhaps because they didn't have a bounty.