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Crash for 0.67.2 (Steam-version)

Posted: Tue Apr 15, 2014 5:49 pm
by AssassinLV
I were just running...

https://drive.google.com/file/d/0Bzti32 ... sp=sharing

My specs:

CPU: Intel Dual Core B960 (2.2GHz)
GPU: NViDiA GE-Force GT620 (1GB VRAM)
RAM: 4GB
OS: Windows 7 Ultimate x64

Re: Crash for 0.67.2 (Steam-version)

Posted: Tue Apr 15, 2014 11:14 pm
by Hatsune_Neko
crashing a lot?
i can see by your specs you're running close to the min on hardware to run Kenshi.

Re: Crash for 0.67.2 (Steam-version)

Posted: Wed Apr 16, 2014 4:53 pm
by AssassinLV
Hatsune_Neko wrote:crashing a lot?
i can see by your specs you're running close to the min on hardware to run Kenshi.
I guess I fixed it... Just turned the resulotion to min... But it's funny - Crysis 3, Far Cry 3 & Assassin's Creed IV: Black Flag I can play on Medium graphics on Native resolution :)

But however the 0.65 did never crashed on my PC...

Re: Crash for 0.67.2 (Steam-version)

Posted: Wed Apr 16, 2014 8:53 pm
by Hatsune_Neko
those are finished and optimized games.
can't compare Kenshi to them since its still in development.
And thanks for the report =(^.^)=

Re: Crash for 0.67.2 (Steam-version)

Posted: Thu Apr 17, 2014 1:20 pm
by AssassinLV
Hatsune_Neko wrote:those are finished and optimized games.
can't compare Kenshi to them since its still in development.
And thanks for the report =(^.^)=
Assassin's Creed is not optimised :D I just got lucky that it's not glitching on my PC, while glitching in hi-performance ones :D

But how I said - it had never crashed while I were playing 0.65.2 :)

Re: Crash for 0.67.2 (Steam-version)

Posted: Thu Apr 17, 2014 10:57 pm
by AssassinLV
Again it started to crash... (exactly when I don't save too regularly with F5.... :/ )

The same error as in first message... What is that Foliage error? Maybe I can try to prevent the crash by editing options....
I already forced the game to single core - now I have no idea what else I can do....

However I will continue to experiment with different options...

P.S. That old version was not STEAM version, but "pirated" non-steam one... (I bought this game in steam only few days ago...) And only now - when I finally decided to buy the game I started to experience this issue...
P.S.S. After crash log was created - the game does not exit... I need to go trough CTRL+ALT+del... And "stop" the "process" of the game my self...

Re: Crash for 0.67.2 (Steam-version)

Posted: Sat Apr 19, 2014 7:19 am
by Hatsune_Neko
pirated version is mostly likely the one before the super crashes started, but it also lacks a lot of the current new items.
We thank you for buying the legit version and welcome you to the fold.
Super Crashes are being worked on and a new engine is in the works to be added soon. Which should solve the memory leak that leads to the super crashes.

Re: Crash for 0.67.2 (Steam-version)

Posted: Sun Apr 20, 2014 10:52 pm
by AssassinLV
Discovered something new...
I noticed that the most of crashes happens when I pause the game, then order my troops to attack on attacking enemy..., and when I press "SPACE" to unpause - BUMS - And I have crash...

I will try to check - is all these crashes between pausing and unpausing....

Re: Crash for 0.67.2 (Steam-version)

Posted: Wed Apr 23, 2014 4:02 am
by EternalAmbiguity
Hatsune_Neko wrote:pirated version is mostly likely the one before the super crashes started, but it also lacks a lot of the current new items.
We thank you for buying the legit version and welcome you to the fold.
Super Crashes are being worked on and a new engine is in the works to be added soon. Which should solve the memory leak that leads to the super crashes.
I apologize for barging into this thread, but I'm quite curious about the engine change, considering how fundamental the engine is. What kind of a change will there be? Is the new engine significantly different, and in what way (for the gamer's experience)? Also, do you happen to know when this new engine will be implemented?

Re: Crash for 0.67.2 (Steam-version)

Posted: Thu Apr 24, 2014 12:36 am
by Hatsune_Neko
when i do not know, but soon, the Engine is Havok Based