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Bandit got extra blood hit points

Posted: Wed Apr 16, 2014 10:44 pm
by Eiron
While four of my troops were fighting some hungry bandits, I first noticed that they were almost exclusively hitting one bandit in the left leg, which I had seen before, and figured that the RNG had just gotten stuck.

Then came the interesting part: I saw that the bandit now somehow had over 700 hit points under the "Blood" health bar (I only realized I should be taking a screenshot once it got down to 535, though). Here are links to my save and a screenshot for your perusal/amusement.

https://www.dropbox.com/s/xh8pyggxlmeydy3/quicksave.zip

http://steamcommunity.com/sharedfiles/f ... =249924930

Update: I just saw this guy just outside of Clownsteady: http://steamcommunity.com/sharedfiles/f ... =249930158

Maybe the NPCs in my game are just REALLY healthy.

Re: Bandit got extra blood hit points

Posted: Thu Apr 17, 2014 12:34 am
by Clawdius Talonious
Interesting find, although once severing limbs is introduced I doubt even 2000 blood will keep people from bleeding out if no one is there to patch them up when they've lost a limb.

Re: Bandit got extra blood hit points

Posted: Thu Apr 17, 2014 12:57 am
by tkobo
Just ran into this also,a sand ninja boss,like 700 blood,and was taking 90% or so hit in the one leg.The leg was at -2700 or so hps .....

Damn boss took out 3 full groups of bandits,like 30 + bandits,by himself,and hobbled away afterwards.

Re: Bandit got extra blood hit points

Posted: Thu Apr 17, 2014 3:23 am
by Eiron
Clawdius Talonious wrote:Interesting find, although once severing limbs is introduced I doubt even 2000 blood will keep people from bleeding out if no one is there to patch them up when they've lost a limb.
It didn't save this bandit, either, as after a ton of hits to that left leg, the blood hp was plummeting rapidly. It probably wouldn't make a huge difference unless it was already a close battle; I just wanted to point it out for a future round of bug fixes.